Forum: Poser - OFFICIAL


Subject: Splitting vertices for a base OBJ and morphs possible??

kuroyume0161 opened this issue on Feb 02, 2004 ยท 9 posts


kuroyume0161 posted Mon, 02 February 2004 at 1:14 AM

Now I've run into a road block. One of my figures needs to have its vertices split in UVMapper to retain its nice sharp corners in Poser. Caveat: it has 60 morphs and UVMapper does not split the vertices identically (but the morphs' vertices must remain linked and ordered to the base). All that I get is explosions when testing the morphs like this. Works fine if I don't split vertices at all for base and morphs, but then the resulting object doesn't look correct in Poser because of automatic smoothing. How do you accomplish this feat? Thanks again, Kuroyume0161

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

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