Forum: MarketPlace Showcase


Subject: TFX Claw Hall WIP (reworked)

Tintifax opened this issue on Feb 02, 2004 ยท 8 posts


Tintifax posted Mon, 02 February 2004 at 4:25 AM

Just wanted to show my ongoing efforts to make the best product I ever made and wanted to hear your opinion. After a lot of good advice from this community, I did completely rework the modular Claw Hall Base Pak. It will consist only of 4 props, which can be shaped in a lot of different ways by SET files and textured differently by MAT files. Just a quick P4 render to show the actual state. Banners, Ceiling and Floor parts can be switched on and off independently. Claws can be resized/removed with morphs. This is the default texture set.

Tintifax posted Mon, 02 February 2004 at 4:28 AM

This is the alternative texture set I created. Just have to finish the balcony element and adapt the files to Poser5. Then I will send it to the testers ;-)

Tintifax posted Mon, 02 February 2004 at 6:13 AM

...and another one, showing a part of the balcony (Rails mapped, but not textured yet. Just tell me what you think... - Walter

ookami posted Mon, 02 February 2004 at 8:11 AM

I like it!


LordsWarrior posted Mon, 02 February 2004 at 1:13 PM

Yup..me too Very kool!! Hi ookami..long time no see. -LW


ph0enixx posted Mon, 02 February 2004 at 3:35 PM

Really looking awesome! Love the new texture set :)

“Our real discoveries come from chaos, from going to the place that looks wrong and stupid and foolish.” – Palahniuk


ChuckEvans posted Tue, 03 February 2004 at 8:20 AM

It looks really nice but why are there white (or glowing?) edges in the shadows?


Tintifax posted Tue, 03 February 2004 at 4:33 PM

Thanks for your kind comments. the glowing edges are due to the shadow maps of the P4 render engine as far as I know. They only show with global lights and on polygon edges that are not connected to the next one. Just put a tile behind the wall and they are gone. Didn't do that for this quickie. - Walter