numanoid opened this issue on Feb 03, 2004 ยท 6 posts
numanoid posted Tue, 03 February 2004 at 7:27 PM
Got a small problem. I was using this script and was having great succes with it.
numanoid posted Tue, 03 February 2004 at 7:27 PM
svdl posted Tue, 10 February 2004 at 4:54 PM
Ah. Simple problem, actually. The new version of the walking script assumes the walking figures have actors with internal names lFoot and rFoot. If no such body part can be found, the script assumes it's not a walking figure. Search for 'ActorByInternalName("lFoot")' and 'ActorByInternalName("rFoot")', replace the 'lFoot' and 'rFoot' with the internal names of the feet of your figure, and you're all set. Be sure to replace the lToe and rToe actor names too, they're also used in the V2 version.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
numanoid posted Tue, 10 February 2004 at 5:41 PM
Thanks. Your scripts are great. Thanks for the help.
svdl posted Tue, 10 February 2004 at 8:35 PM
Another tip: create props called rFoot and lFoot, move them to the balls of the feet of the character and parent them to the feet. Simple boxes or spheres work best. Then you can use the original script without modification on every possible figure!
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
numanoid posted Tue, 10 February 2004 at 10:06 PM
OK. I think I am going to rename the names on the actual model. Will let you know how it turns out. Don't forget to think about the four footed script. I have a work around for four footed animals, but it is cumbersome. I make props like you said and parent them to left front and right back, and get semi-decent results on the old script.