ibassplayer205 opened this issue on Feb 03, 2004 ยท 8 posts
ibassplayer205 posted Tue, 03 February 2004 at 8:16 PM
tresamie posted Tue, 03 February 2004 at 8:59 PM
I really like the floor texture! The only problem I am seeing is that there is no shadow under the man's body, so that he appears to be floating in air. Since there is a light directly over him, there should be a strong shadow, IMHO. Just my $.02
Fractals will always amaze me!
Slakker posted Tue, 03 February 2004 at 10:12 PM
you could stand to run a mesh smooth or two on the light fixtures, and the texture on the floor is a little busy for my tastes, but it's got promise to be a really interesting work!
danamo posted Wed, 04 February 2004 at 12:14 AM
I do agree with the points already made by tresamie & Slakker. The ceiling could use more shadows and maybe a different mat because it looks a lot like an open sky and the lights and bracket type structures don't appear to be attached to it. Otherwise this scene is coming along nicely!
drawbridgep posted Wed, 04 February 2004 at 12:18 PM
Lighting is everything. Maybe turn off all lights apart from one behind the far door and a radial in the lightbulb above the body? Might get some real nice shadows going on then?
Phantast posted Thu, 05 February 2004 at 5:10 AM
Yes, I thought this was an open alleyway at first. The lamps don't seem to cast any light, and the tiling of the floor texture is a bit obtrusive. The glowing white square doesn't look real.
ibassplayer205 posted Thu, 05 February 2004 at 2:29 PM
thanks for everyones input, im trying to get the shadow to show up on the dead guy but for some reason its not working. i have turned off all lights and there are 2 radial lights in each of the light fixtures. ill work on the scene a little bit later but for now, its fooding time
danamo posted Fri, 06 February 2004 at 2:52 AM
Attached Link: clydesight.com
Hey! I found the link I was looking for! This guy has some terrific lighting tuts that I really think might be what you are looking for. Take a look and see what you think.