compiler opened this issue on Feb 05, 2004 ยท 10 posts
compiler posted Thu, 05 February 2004 at 3:58 PM
compiler posted Thu, 05 February 2004 at 4:01 PM
daverj posted Thu, 05 February 2004 at 5:57 PM
The reflection distortion looks like Poser's smoothing. Whenever I export something from LW7.5 to use in P5 I first select any groups of polygons that make up a flat surface and have edges that must stay sharp, and then I cut them and immediatley paste them back in. This splits the virtexes along the edges of what was selected so Poser's smoothing won't go past that edge. I also limit my models to quads and triangles. It looks like the surface with the problem is perhaps a multi-sided polygon beyond 4 sides. I don't know if it has any effect, but you might make a copy of the model and do some experiments on that area to see if either splitting the virtexes at the edges, or reducing the number of edges on the polygon.
nomuse posted Thu, 05 February 2004 at 5:59 PM
Best guess is that you have some reversed normals. One thing that can help is to take the object into UVmapper and export with "no normals" checked. On import into Poser, check "make surface normals consistent."
Viomar posted Thu, 05 February 2004 at 8:51 PM
I loaded the Mesh in C4D 7.3 & everything loads fine. 1. Import the .lwo in C4D. Then arrange the group names. 2. Export it to .obj 3. Open .obj in UVMapper, select all Facets, then Reverse the Normals. (Note: if you get a message after loading the obj that says: "Out of Bounds Vertices...", Do You Want to Correct? Answer NO!) 4. Import .obj in Poser & Voila! You should have a correct model. Of course you'll need to apply the Textures manually for the first time. Hope this Helps!! Marco
lynnJonathan posted Thu, 05 February 2004 at 10:26 PM
Poser cant handle polygons with more than 4 points. So in Lightwave select them with the Statistics window in Polygon mode and use the "Triple" command. Poser only handles UV Texture mapping while LW has many.
lynnJonathan posted Thu, 05 February 2004 at 10:27 PM
Viomar posted Thu, 05 February 2004 at 11:24 PM
Viomar posted Thu, 05 February 2004 at 11:38 PM
BTW, i first imported the lwo object in C4D 7.3, then just exported to .obj. Imported in Poser with "Invert normals" ON(Cause C4D inverts the Normals on export to OBJ.). :-) Later! Marco
compiler posted Fri, 06 February 2004 at 8:52 AM
Thanks everyone for your help. This shows that it's a bad idea to do a modeler's job when you're not a modeler : better ask someone who knows... Thanks a lot Marco !