ibassplayer205 opened this issue on Feb 06, 2004 ยท 7 posts
ibassplayer205 posted Fri, 06 February 2004 at 12:02 AM
www.sethkoberg.com
cryptojoe posted Fri, 06 February 2004 at 12:48 AM
Do you have a top view of the car?
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cryptojoe posted Fri, 06 February 2004 at 12:49 AM
What program are you using?
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BazC posted Fri, 06 February 2004 at 3:28 AM
What style of modelling are you going for , box, spline, poly by poly? I assume your 2d planes are polygon objects so I guess your next step would be to extrude along x axis several times adjusting the shape of each extrusion as you go. But like Cryptojoe says it will depend on your app and preferred modelling style. If I was modelling a car I'd probably try and box model it (and make a real mess I'm sure LOL!)Splines are very popular for car modelling and I believe Nurbs are supposed to be the best of all. - Baz
cryptojoe posted Fri, 06 February 2004 at 3:55 AM
Here here to NURBS! I would make profile curves, rebuild them all to the same point count, then loft the curves, and trim out the portions I don't want. Split the surfaces for the glass...
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ibassplayer205 posted Fri, 06 February 2004 at 9:49 AM
Alright, sorry 'bout that, I should have given you some information as to what program I am using and such. Im using Wings3D and Im trying to use modeling in the style Baz was talking about, extruding and reshaping. I tried that for a bit, but I just couldnt get it right. Maybe I just need to fiddle around with it more.
pauljs75 posted Fri, 06 February 2004 at 5:39 PM
Your friendly neighborhood Wings3D nut.
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There might be something worth downloading.