DarkMatter_ opened this issue on Feb 06, 2004 ยท 7 posts
DarkMatter_ posted Fri, 06 February 2004 at 1:09 AM
Greyskin posted Fri, 06 February 2004 at 2:16 AM
I did it once in P4 with a trans trick. I took the square prop and applied a trans map raised it above the scene. Added a spotlight and moved it way up and turned up the intensity. Got the idea from the gels they put in front of spotlights.
Ariah posted Fri, 06 February 2004 at 2:22 AM
I believe that in P5 you can apply a texture map to a light thus creating shadows and shades. I did it once with forest leaves and it looked quite nice;)
fido13 posted Fri, 06 February 2004 at 3:55 AM
Actually, I believe there's a caustics shader that fakes real caustics on objects in a scene for P5. Check in your materials pallet for it. Might work, but i never tried it before.
biggert posted Fri, 06 February 2004 at 10:08 AM
P5 SR3 volumetric/atmospheric lighting can simulate caustics.....CL tech support said so....didnt try it yet
compiler posted Fri, 06 February 2004 at 11:50 AM
There is no node called "caustics" in Poser5 SR3. But the effect on the dolphins can be duplicated like Ariah said. You just apply a texture on a light to make a gel.
biggert posted Fri, 06 February 2004 at 11:09 PM
simulation of caustics can be done in SR3 by using the different nodes and plugin em into the lights and volumetric/atmospheric lights the light bending that strikes the dolphins can be done by atmospheric lighting together with say the clouds node pluged into it..and plus yull get shadows cast....you need shadows on the ocean floor BTW in the pic above if light is coming from where i think its coming from.....