agnesdodart opened this issue on Feb 08, 2004 ยท 15 posts
agnesdodart posted Sun, 08 February 2004 at 8:14 PM
Hello everyone!
I'm new to Bryce and the 3-D world...
Here is my problem: if I apply a texture to a plane or terrain, the shadows casted by the objects onto the plane or terrain don't really follow the bumpiness/relief of the texture. Is there any way to make realistic shadows that take into account not only the relief of the terrain itself, but also the bumpiness of the texture applied to it?
In other words, either have textured shadows, or create a terrain with the exact same bumpiness as the texture you want?
I hope you see what I mean! ;-)
Thanks for your help!
Agn :-)