Solo22 opened this issue on Sep 11, 2000 ยท 5 posts
Solo22 posted Mon, 11 September 2000 at 1:10 PM
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=19921
Chailynne posted Mon, 11 September 2000 at 1:31 PM
Deep paint 3d will. Steve Shanks has a tutorial on the Internet Eye 3d site. http://interneteye3d.com/Tutorials/prev/dpposertut/default.asp
Jaager posted Mon, 11 September 2000 at 6:20 PM
Painter 3D will also provide this function, however this is not where the problems lay. It is an artifact of the underlying UV map. How ever you put the color on, it will still be on the same 2D map in the end. If you have DP3D with Texture Weapons - you can remap the area. But you now have a new geometry and have invested $1000 +/- in programs. The quick and dirty way out is to use a larger skin map. If you double the X Y size of the map - you get 4 times the resolution. ( and 4 times the file size).
Solo22 posted Mon, 11 September 2000 at 7:07 PM
well at the moment the texture is 2750x2750pixels...but the the problem is that the texture stretches to mouch around the arms legs etc... would oainter 3D help?
Mark posted Mon, 11 September 2000 at 7:30 PM
DP3D with Texture Weapons might help some, it will let you distort the texture as you paint without remapping (ortho projection). Painter 3D won't help.