if we go through all the trouble of making a hi-rez figure ....wouldnt it make more sense to increase the vertex count only in areas where they are needed...such as elbows/shoulders/knees/hip-thigh joint area/ or around eyes/mouth/or nose as shown here(just a quick example for the purpose of illustration)...admitedly it is more work than selecting a whole mesh and hitting 'meshsmooth' but since when was it necessary to do things the quick easy way?
Y'all have a great day.