miden1138 opened this issue on Feb 10, 2004 ยท 8 posts
miden1138 posted Tue, 10 February 2004 at 4:59 PM
miden1138 posted Tue, 10 February 2004 at 5:02 PM
Sambucus posted Tue, 10 February 2004 at 5:16 PM
This looks good. My only suggestion would be to try and get some of that fantastic sky reflecting in the sea. The water looks a bit dull for this scene.
Zhann posted Tue, 10 February 2004 at 6:20 PM
Bryce Forum Coordinator....
Vision is the Art of seeing things invisible...
mloates posted Tue, 10 February 2004 at 8:08 PM
I agree--the sky is fantastic. A more reflective water would pick it up a bit.
shadowdragonlord posted Tue, 10 February 2004 at 10:02 PM
Aye, I agree with what's been said, and hope you would add some more water and some spray, or foam? It's easily faked with terrains and an appropriate foggy texture... Another cool thing to try would be a large volumetrics cloud sphere with a radial light with a gel on it inside the sphere. It can produce awesome, totally unforeseen cloud types and gives you a lot more control than the Skylab clouds, which you can also leave on! If you set the volumetric material to "Sky Integration" and your spherical cloud base will take on your sky's coloring, it's very cool!
Vile posted Tue, 10 February 2004 at 10:47 PM
Wow jaw drop great start!
catlin_mc posted Wed, 11 February 2004 at 6:33 PM
It does look good. Why not try using a procedural texture in the atmosphere lab or even a picture, to give a more turbulent, cloudy, sky, More like the reference. Catlin