Dizzie opened this issue on Feb 10, 2004 ยท 8 posts
Dizzie posted Tue, 10 February 2004 at 9:47 PM
Crescent posted Tue, 10 February 2004 at 10:21 PM
Did you try the Poser Grouping tool to select those polygons alone and flip the normals?
Dizzie posted Tue, 10 February 2004 at 11:25 PM
I selected the parts that have that black on it and then hit "Reverse Group Normals" but it made no difference...
ynsaen posted Tue, 10 February 2004 at 11:44 PM
They are degerenate or collinear facets -- I'd say degenerate most likely. There is a hot Key in UVMapper mapper for it but I don't recall right off the top of my head.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
steveshanks posted Wed, 11 February 2004 at 7:52 AM
Its the insert key....if that doesn't fix it you can select the segments and split the vertices, it might spoil the smoothing though.....Steve
Dizzie posted Wed, 11 February 2004 at 5:03 PM
Geez, I don't know how to do all that plus I just have the UV Mapper freebie anyway....:>0
cooler posted Wed, 11 February 2004 at 5:17 PM
Dizzie, 1) open UV mapper classic 2) load Moonstone obj file 3) on the top toolbar select: edit---> tools---> Split Vertices 4) Save model with a new name, open it in poser & see if that fixes the problem. If so resave the obj file with the original name.
Dizzie posted Wed, 11 February 2004 at 5:45 PM
Cooler! You're an angel!!!!!!!!! It worked perfectly!! Amazing how easy and quick it is to fix something when you know what you are doing....thank you soooo much!!!!