Forum: Poser - OFFICIAL


Subject: Save as Morph Target

pa902 opened this issue on Sep 12, 2000 ยท 5 posts


pa902 posted Tue, 12 September 2000 at 10:24 AM

When I export an .obj file one of the checkboxes is to save as morph target. I understand what this is but there is no mention of it in the manual. Could someone be kind enough to explain to me how exactly you should do this and what the phrase "no world transformations" means. Or if it is in the manual and I'm missing it could you tell me where it is? Sorry if this is a stupid question but i've just started getting back to learning poser -thank you all


JOE LE GECKO posted Tue, 12 September 2000 at 10:30 AM

I suppose morph target export has no texture coordinates ??


bloodsong posted Tue, 12 September 2000 at 12:46 PM

heyas; my advice, don't use that checkbox ;) 'no world transformations' means the export ignores all scaling, posing, and moving around of the figure and parts, so that the piece exports in the location/attitude of the original obj part, in order to make a morph target that does not fly around when you apply it. basically, it is so you don't have to select the hip, send it to 0.0.0; select the body, send it to 0.0.0; scale everything to 100%, etc etc, which is what you need to do by hand to export a piece and have it come out as a proper morph target. i never had any luck with this thing, it always exports everything without the adjustments i put on it, as a base obj file with no modifications (ie: a morph that does nothing). i think it only works right if you uncheck weld body part seams.... well, so, was that totally obscure now or what? :) also, it isn't in the poser manual, because it came with the patch, not before.


Mason posted Tue, 12 September 2000 at 4:43 PM

Its useful if you wish to save the obj as a morph target. For example, you adjust a face the way you want with 20 morph targets and wish to save that out as a new morph target. select the head only when exporting then turn off all other check boxes except for Save as Morph target. The obj can now be loaded as an MT for others to use. It basically stores off the obj like bloodsong says without UVs and without a world transform. If you want to export an MT you can also use Morph manager which does all this for you.


Ghostofmacbeth posted Tue, 12 September 2000 at 8:53 PM

I use it all the time .. It is a great option. I just check off all the things except export as a morph and it works perfectly every time. Dials and all ... Even down to smile and stuff like that. Since I can't use morph manager I don't have any other options anyway but I have never had a problem with it in all the months I have been using it. One of the best things on the patch. I used it last night to transfer the features from one of the zygote asian dudes to another figure in 3 seconds. It would have taken hours to get all the dials right the other way and find all the morphs that I had already added into the figure. Directions: Load figure you want to grab from, hit export. Export head, single frame, as morph target with everything else off. Import said head and everything will be there and it will be in the right position. Also works to get stuff from older Poser 3 models without the bent neck, broken neck, bug eyed thing that used to happen. VERY useful in my opinion.