shadowdragonlord opened this issue on Feb 11, 2004 ยท 15 posts
shadowdragonlord posted Wed, 11 February 2004 at 8:02 PM
draculaz posted Wed, 11 February 2004 at 8:08 PM
hmm, interesting. As far as I'm concerned I've transformed Bryce into a rendering lab for Wings3D. Rarely do I make actual landscape scenes anymore, and most skies that I have done have been either tweaked presets or just plain old photoshop postwork. It's not that I'm not happy with what can be done, it's simply that the amount of work involved is too much for me. I mean I could make a backdrop in Terragen in two clicks flat that would normally take me a whole day in Bryce... Plus I've specialized in a certain area of rendering with Bryce and it's very hard for me to move on. That's just me though. shrug Drac
eelie posted Wed, 11 February 2004 at 8:35 PM
I'm all for learning new tricks for skys. I struggled for two days trying to make decent clouds that didn't have artifacts in them or look squished up against the inside of the sphere with lighting on them that worked for my scene and still am not terribly happy with it. I've gotten closer to my ideal than ever before, but it's still not quite right. This idea is great! This looks like part of an explosion or something...sort of "aliens out of the clouds" in Independence Day. I'm curious about one thing. When you say a "procedural gel" what do you mean? I know how to use the gel function for caustics or something like that, but what defines the term "procedural?" Susan p.s. Eeek!!! I'm reverting to being a newbie! :o)
amethyss posted Wed, 11 February 2004 at 8:41 PM
I think for any good Bryce image it must have a proper sky.Proper clouds to portray reality,or fantasy depending on what is being created.I view almost every image in the Bryce galleries, and one must have a look at Jstsittinghere's sky creations.I know for a fact how many hours and days she puts in to adjusting and perfecting exceptional skies.I have downloaded the free ones,and have had her make some custom ones for me.Now I am learning some of those techniques,such as the one I entered in the Feb contest. Mainly... her posts are for skies only."Jst making skies".
Painting: The art of protecting flat surfaces from the weather and exposing them to the critic_____website
Slakker posted Wed, 11 February 2004 at 8:42 PM
Well, don't feel bad, i just recently found the other two parts of the skylab...who feels dumb now?
shadowdragonlord posted Wed, 11 February 2004 at 8:47 PM
croowe posted Wed, 11 February 2004 at 10:02 PM
This is a great thread, I have often thought to myself that if I ever won the monthly
challenge " insert laughter track here" I would challenge everyone to the skylab. I can't remember any in depth threads dealing with this. I hope everyone jumps on board here on this one because it's a tough nut to crack and I would love to learn some new techniques on the sky lab. I have to agree with you shadow, Avin's Sky Pack is excellent but I love Agoria's Sky Pack, ever seen that one ?
eelie posted Wed, 11 February 2004 at 10:20 PM
Ok, this is a big DUH! Do you have any idea how many times I've been in the light lab (is that what it's called?) and not noticed that button labeled "procedural?" It's only next to the "image" button that I've used. Sheesh. I'm going back to my corner now. :oD
RodsArt posted Thu, 12 February 2004 at 3:10 AM
___
Ockham's razor- It's that simple
dan whiteside posted Thu, 12 February 2004 at 8:16 AM
One rather silly bug in Bryce 5 (not B4) with proc light gells - if you save a file with it on it will always be on when you reload the file, even if you save it with it off. This includes batch rendering. Really minor point but it really confused the heck out of me the first time it happened! Best; Dan
shadowdragonlord posted Thu, 12 February 2004 at 9:45 AM
Aye, Dan, the workaround is to click the "default material" button in the Material Lab, and then set the Diffuse color to dead white. This will insure that when you re-open the scene, you don't have any crazy gels messing things up...! I love the clouds and nebuale, ICM! GOod stuff...
Phantast posted Thu, 12 February 2004 at 10:13 AM
The big problem I find with clouds is that in Bryce the horizon is at infinity whereas in the real world it is about four miles away on the flat. Stick a basic cloud plane in your scene and you get these ridiculous-receding-to-infinity-smaller-and-smaller clouds.
pakled posted Thu, 12 February 2004 at 10:49 AM
Skylab? didn't that come down over Australia a while back?..;)If I could just get a low-level fog over the ground, I'd be happy..still playing with volume textures..I'll get it right someday..
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
dan whiteside posted Thu, 12 February 2004 at 1:26 PM
shadowdragonlord posted Thu, 12 February 2004 at 8:24 PM