Forum: Bryce


Subject: Cloud and Sky techniques...

shadowdragonlord opened this issue on Feb 11, 2004 ยท 15 posts


shadowdragonlord posted Wed, 11 February 2004 at 8:02 PM

Oftentimes I've had issues with Bryce's skylab. It has some very cool functions and techniques, but since it is at best a 2D image spherical-ized and has no depth, there is a limit to what you can do with it. The "Volumetric World" function is inefficient and even test-rendering it has never been a viable alternative... On my last gallery image, "With the Choedan Kal", I followed an idea from OCDDoug. Putting a radial light with a procedural gel applied to it inside of a volumetric cloud sphere/slab/whatever has really opened up some new and interesting techniques, and nearly replaced the Skylab skies for me... This is a quick, Bryce 4 rendering of ONLY a volumetric sphere and a radial light inside, all Skylab functions turned off. Something different, perhaps it will be worth messing with? It rendered fairly quick in Bryce 4, on the slowest computer ever (according to the benchmark thread...!) at 1 hour 20 minutes, which probably means 20 minutes for anyone else! But I started this thread to explore OTHER cloud-types. Anyone else with different sky methods, or new, non-Skylab techniques? I suppose even new Skylab techniques would be cool too! The most recent, powerful Skylab skies I've seen and played with are AlvinYlaya's sky mats... Not saying there are not other awesome skies, but hats off to Alvin for originality and detail! So dig in, lets see some new sky and cloud techniques! Postwork begone, I'm really curious what we can do with JUST Bryce, any version? I know there are a lot of techniques out there that are personal secrets, let's get some of them out in the open!