Forum: Vue


Subject: Glass - P5 M2 Angel(Exporting only a Mesh's Shell)

Angelouscuitry opened this issue on Feb 15, 2004 ยท 6 posts


Angelouscuitry posted Sun, 15 February 2004 at 6:16 PM

See where this glass material really wants to make for an excellent render? I think the blue areas are redundant poly groups. This was a P5 .PZ3 Import. My notion is that this may be avoidable, but that this stems from what I'm exporting from Poser5. I tried to export and import this figures .obj, but the render was very similar, so I'm assuming there may also be a similar redundancy in .OBJs?


Angelouscuitry posted Sun, 15 February 2004 at 6:18 PM

Of coarse the problem could be jsut that also, but I'm a newbie Vue MATer...


gebe posted Mon, 16 February 2004 at 4:39 AM

Take off the blue:-)

angelosity posted Mon, 16 February 2004 at 7:31 PM

Thanks again for coming through gebe, I'll try this out also tonight, but I think I toggled with these? Is this image of the Basic Glass MAT? If I fail tonight would you care to post an image of this MAT on a moderately complex figure? Maybe post the MAT to thr free stuff, or even DL a copy of this Vue4 file, its about 10MBs zipped.


gebe posted Tue, 17 February 2004 at 3:01 AM

Whatever glass mat you use, it will be glass. And as glass is a reflective material, it always will reflect the surrounding color (here the VERY!!! blue sky). Above some samples. Just try. Don't ask me to do it for you. I have already done the above LOL. This takes lots of time, often hours and hours to try until we get out what we want exactly. :-)Guitta

Angelouscuitry posted Tue, 17 February 2004 at 6:54 PM

You're like gold lurking around here gebe, I've said it once and I'll say it again, thanks! Here is as far as I could make it since my last post. I see some of your images are not having quite the same white-out as mine, allthough my figure's .cr2 is about 100MBs, which leaves a slighty larger margin of error for my redundancy theory! your advice paid off but I still think there is much room for tweaking, and am still hoping to run into someone who's seen this before?