See where this glass material really wants to make for an excellent render? I think the blue areas are redundant poly groups. This was a P5 .PZ3 Import. My notion is that this may be avoidable, but that this stems from what I'm exporting from Poser5. I tried to export and import this figures .obj, but the render was very similar, so I'm assuming there may also be a similar redundancy in .OBJs?