MallenLane opened this issue on Sep 14, 2000 ยท 5 posts
MallenLane posted Thu, 14 September 2000 at 3:20 AM
Is there are way to change a poseable figure you've made into a prop so you can use the "replace body part with a prop" feature. Thanks
Viomar posted Thu, 14 September 2000 at 3:39 AM
But, Why? You can replace a BodyPart of a figure with a Prop, without losing the "Figure's Ability to move!! But, if for some reason which i can't think of, you really need your whole figure turned into a prop. You can always just Export it as .OBJ with "Export as single Object" & "Weld Seams" Checked! Oh! I get it! I just woke up is my Excuse! You want to transform a figure into a prop so you can use it to replace a bodyPart on another figure!!! Well, Mallen! Just do what i said in 2nd Paragraph!! :-) Marc
MallenLane posted Thu, 14 September 2000 at 3:57 AM
Problem is I want it to still be poseable = See I exported the solid unposeable limb as an obj, remodelled it with more edges where it had too few to do what I wanted, grouped it into poseable pieces, built the hierarchy, took it into Poser and set the joints up so it bends correctly.. and now I am stuck. I can't put it back in place of the static piece. =
MallenLane posted Thu, 14 September 2000 at 4:01 AM
I suppose I am jsut being picky. I did make a "cap" to put in place of the static piece using "replace with prop" then I load my new figure and change its parent to match, and that works and moves with the body but... I just hate the little black line at the edge when it renders..
LoboUK posted Thu, 14 September 2000 at 4:05 AM
You might want to check out JeffH's Head Switching Tutorial which might be of some help Paul