stiffb opened this issue on Feb 21, 2004 ยท 18 posts
stiffb posted Sat, 21 February 2004 at 5:50 PM
Attached Link: http://www.stiffbiscuit.com
Is there anyway to get the shadow edges in poser to be blured and not have ugly and undefined pixelated ones. Tried larger shadow maps but it didn't help any. Are there Plug-in Renderers that will work with poser 4 to alleviate this problem? Any help will be much appreciated. ThanksPheonixRising posted Sat, 21 February 2004 at 6:01 PM
...if on ground or surfaces Set Shadow maps to 2000 ...if from hair use Daz complex Global lighting ... make sure under render options "anti-alias" is checked
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
maclean posted Sat, 21 February 2004 at 6:07 PM
Also, it may seem obvious, but check that the Shadow isn't set to a value of 1.00. If you want soft shadows, anything from 0.100 - 0.500 should be good. mac
stewer posted Sat, 21 February 2004 at 6:14 PM
Read Dr. Geep's tutorial on shadows. Definitely recommended :)
geep posted Sat, 21 February 2004 at 6:37 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Sat, 21 February 2004 at 6:39 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
stiffb posted Sun, 22 February 2004 at 12:56 AM
Attached Link: http://www.stiffbiscuit.com
Thanks for the info everyoneNance posted Mon, 23 February 2004 at 12:06 AM
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1100126
Tisk-Tisk! Replies from some of our best and brightest, yet none even mentioning ShadowCam control for him??ShadowCam adjustments permit a much more radical effect on shadow edge-feathering than adjusting the Shadow Map size, and are a more efficient use of system resources as well.
The link above starts out on a different lighting topic, but has some examples toward the end regarding manipulating the lights' ShadowCams to affect the cast shadows' edge softness.
geep posted Mon, 23 February 2004 at 12:17 AM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Nance posted Mon, 23 February 2004 at 2:08 AM
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1361737
Dat's da one! See the last frame in post #39 in Doc's thread stiffb. Unfortunately both he and I combined the Map Size and ShadowCam adjustments when illustrating our examples, so we don't really compare the relative effects of one to the other, but you'll see it quickly with a little experimenting. With regard to system resources, keep in mind that increasing the Shadow Map Size will increase memory usage as well as render time, while adjusting the Shadow Camera's scale will not. Also, for way more than you wanted to know, check the link above, especially starting at post #23 by lesbentley regarding unhiding each ShadowCam's Z-Trans dial. There are a few misconceptions later in that thread though, regarding changes in an object's ability to *accept* shadows cast upon it when it's Cast Shadows option is turned on or off. What is really happening there is that when changing this setting on any object in your scene, the shadowcams positions are reset by the app to include within their field of view all the objects with Cast Shadows turned on. This change in the ShadowCams' field of view will usually alter the resolution of the shadows cast upon the objects -- but it is only the ShadowCams that are changed, not really anything about the prop's inherent ability to accept cast shadows as the thread suggests.maclean posted Mon, 23 February 2004 at 2:06 PM
I didn't mention shadow cams because I was trying to KISS. mac
maclean posted Mon, 23 February 2004 at 2:37 PM
maclean posted Mon, 23 February 2004 at 2:50 PM
While we're talking lighting, maybe someone can solve a conundrum. I've discovered that if you parent a light to a cr2 and save it, poser kills the Shadow and Map Size channels. I was making a new figure which comes with a parented light and I noticed the channels were missing. I pasted them back into the cr2, opened and resaved it, and on re-opening, they were gone again. Any bright ideas? ('scuse the pun) mac
geep posted Mon, 23 February 2004 at 4:14 PM
Hi Mac, The only thing I can think of is the fact that Poser prolly only saves parameters that pertain to a figure and lights don't qualify so they are not saved in a .cr2 file. cheers, dr geep ;=] P.S. The problem with shadows on Poser's "GROUND" may be due to the fact that the GROUND is located at yTran = -0.001 (a negative value). If you "Create New Prop" (using Grouping Tool) from the GROUND and do a "Drop to Floor," the NewProp will be at yTran = 0.000 and shadows work ok. Just a thought. ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
maclean posted Mon, 23 February 2004 at 5:43 PM
hi doc, It's a plausible theory, but there's a problem. The lights are spotlights and the cr2 saves with all the other parameters, like AngleStart/AngleEnd, etc. It's only those two which are missing. I tried your other theory, by exporting the ground plane as an obj, the re-importing it and raising it slightly. But I didn't see any difference. Maybe I have a weird floor. I mean, everything else I have is weird, so.... mac
geep posted Tue, 24 February 2004 at 3:22 PM
Maybe ya gots da rong brand of Posa? ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
lesbentley posted Fri, 27 February 2004 at 6:17 PM
Nance posted Sun, 29 February 2004 at 5:09 PM
Whoopsie! ...it WAS indeed I who was profoundly mistaken in #10. As Mac & Les both correctly point out, it IS only infinite lights that reposition automatically, and spotlights remain unaffected, so the phenomenon remains unexplained AFAIK. (Deducting 10 penalty points for presumptuous pompous posting!)