Poisen opened this issue on Feb 21, 2004 ยท 12 posts
Poisen posted Sat, 21 February 2004 at 9:34 PM
Poisen posted Sat, 21 February 2004 at 9:35 PM
Should be in the testing que tonight.
stonemason posted Sat, 21 February 2004 at 9:55 PM
Looks cool..I bet all those curves would look great in chrome.:) Whats the polycount on this?
Poisen posted Sat, 21 February 2004 at 10:50 PM
thanks Stonemason, :)
poly count on the enire model is 163210
with about 60000 of that being in the trees.
it takes a decent system to manipulate it in poser. my amd 2400 512 megs RAM handles it without much effort.
Vue and Bryce handle it with ease.
and yep, chrome with a nice reflection, really lights it up, :)
coldrake posted Sun, 22 February 2004 at 3:18 AM
Cool! That has to be one of the most original things I've seen here! What programs did you use to make everything? Coldrake
SAMS3D posted Sun, 22 February 2004 at 6:13 AM
This is really cool....can't wait to see it ready...Sharen
hauksdottir posted Mon, 23 February 2004 at 5:15 AM
Very nice (and not what I expected from the title). I'm glad to see the more flowing shapes. Carolly
Giana posted Mon, 23 February 2004 at 8:32 PM
since i'm just an ignorant end-user of models, can you equate the polycount into filesize for me?? i'm very interested, but my system is a bit old & fussy :(( thanks so much!! :))
Poisen posted Mon, 23 February 2004 at 9:13 PM
Sure Giana. ill give it a go, :)
the DAZ V3 Model runs about 60,000 polys, so its about the equal of 3 Vicki's when you have loaded all 10 models.
This model is broken into 10 different "props" so you can add or leave out certain pieces to save your system resources, the 2 higher detailed trees run about 20,25 thousand polys apiece. so just by removing those 2 reduces the poly count by a third.
each piece is not particularly large, its just that there are 10 of them, :)
and the file size is just over seven megs zipped up, i think all the files are around 20 megs unpacked.
i would say if you have a Pentium 3 800mghz or so and 512 mgs RAM you should be able get all 10 of them all loaded at once.
I hope this helped, :)
if you have anymore questions, please feel free to ask.
J.B "Poisen"
coldrake posted Tue, 24 February 2004 at 12:08 AM
The trees weren't made in Onyx Tree Pro were they? Because it's illegal to sell or distribute the meshes from that program. Not trying to cause problems, I just don't want to see you accidentally get yourself in trouble. :) Coldrake
Giana posted Tue, 24 February 2004 at 12:20 AM
well, hey!! thanks for the quick response to my question!! i appreciate it heaps... i currently have a Pent2, 450mHz, 512 RAM :o yea yea, it was dug up by some archeologists... it was still on a desk, but there was a dinosaur skeleton in the chair... sigh... i wonder if i could render it in pieces and then composite it in PS... i do quite a bit of this anyway... i'll need to ponder... again, thanks bunches for getting back to me on this so quickly!! :))
Poisen posted Tue, 24 February 2004 at 4:29 AM
hey thanks colddrake, as a matter of fact 2 of them are. ill fix that,, i think i could make better, with a lower poly count and improved leaves.
i just generated them at work, from a copy of the onyx software. didnt even cross my mind that they were proprietary, seeing as its a generator, not individual models.
ill get this fixed up. didnt even cross my mind.
sorry people it's going to put this on hold for a day or two.
thanks again for the info, coldrake. could have been a problem. :)