brschmidt opened this issue on Sep 15, 2000 ยท 6 posts
brschmidt posted Fri, 15 September 2000 at 2:22 PM
PhilC posted Fri, 15 September 2000 at 3:10 PM
I did one a while back for the P4 Guy. There is an animation of the hood raising and lowereing here. I like the way you have sectioned the materials to aid mapping, its something I did not think of when I did mine. I just went for a plain front/rear planear map. Regarding jointing, I think I just kept the same as the figure with a little lengthening of the twist at the neck and it all worked out OK. You have a good model there, :) Regards
robert.sharkey posted Fri, 15 September 2000 at 4:31 PM
Hey Byron This hood looks really well modelled and has a great shape. I hope i would come anytimes as close like you to the conforming clothing-experience. SHARKEY
Marque posted Fri, 15 September 2000 at 5:16 PM
Nice job. If you need testers let me know. =) Marque acbts@cwo.com
Lunaseas posted Fri, 15 September 2000 at 5:35 PM
Ditto. jacobus@gizmo.star-link.net
brschmidt posted Fri, 15 September 2000 at 8:54 PM
Phil - Your hood moves down and sits around the neck great! I've fiddled with this one to get the hood to fold down but... Used the JP editor and morphs but I think I left the neck to long... tomorrow I'll re-cut the mesh and see if I can improve it. Sharky - thanks! I've been admiring your's and Phil's work for a long time... gives me something to shoot for! I'll post an update after I re-cut the mesh and get a belt made. --Byron