Cyhiraeth opened this issue on Feb 24, 2004 ยท 4 posts
Cyhiraeth posted Tue, 24 February 2004 at 1:51 PM
I also tried loading the texture onto the .obj in UV Mapper and there are no black spots there. I'm totally stumped....
JohnRender posted Tue, 24 February 2004 at 1:58 PM
This could be caused by backfacing polygons: the P5 render engine is a lot more sensitive to polygons than the P4 renderer. Try checking some settings under Render Options (such as "remove backfacing polygons" and see if checking those options does the trick.
Cyhiraeth posted Tue, 24 February 2004 at 2:36 PM
I'm using Pro pack and I don't see an option to "remove backfacing polygons"
Mason posted Tue, 24 February 2004 at 3:59 PM
Then its in your geometry. Basically those faces' normals are pointing the wrong way and so pro pack renders black for the other side. every poly face has a direction. In pro pack all poly faces are rendered by reveresed faced ones are rendered black. In poser 4 all polys are rendered and the material is simply reveresed on the poly. In P5 you have the option of not rendering any poly not facing the camera.