Marque opened this issue on Feb 25, 2004 ยท 20 posts
Marque posted Wed, 25 February 2004 at 7:09 PM
And if so can you please let me know how you're getting it to work? Wasn't Ron saying he beta tested it and said he had no problems? Then I never heard another word and didn't see any renders he did. Someone out there must have bought it besides me. Thanks, Marque
Ajax posted Wed, 25 February 2004 at 7:29 PM
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Marque posted Wed, 25 February 2004 at 8:14 PM
I've tried P4 pro pack and P5, having problems in both. Got steam to animate, but some of the stuff like water and volcano just disappear. Going to keep trying. Marque
Ajax posted Wed, 25 February 2004 at 9:07 PM
You're using the presets? Remember there's usually one that needs to be applied to the emitter and another one that needs to be applied to the surface. Other than that, it's hard to know what could be going wrong :-(
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mamba-negra posted Wed, 25 February 2004 at 9:09 PM
I've been able to do a few things that I wanted to do with it (running water from a facet). It took a LOT of work to understand the stinking dials (since the numbers cover up the text....just a typical Poser glitch) and learn to use the different pieces, but I'm happy so far. I used it under PPro, but haven't tried under P5. Still trying to learn P5, so when I'm in there, I have more pressing things to work out (like new texture stuff) eric
Marque posted Wed, 25 February 2004 at 9:31 PM
I would be real interested on how you did the running water from the faucet. Think you could do a quick step on it? I would appreciate it greatly. I have p4 pro pack and p5. Thanks, Marque
skee posted Wed, 25 February 2004 at 10:03 PM
I got it about a week ago, but I haven't used it. I am very interested in this. I am having problems understanding what all the steps are and what each will do. Maybe I will have some free time to play soon. skee
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mamba-negra posted Thu, 26 February 2004 at 12:04 AM
The water faucet (actually a garden spiket) used 1 "Pipe Deflector" with a single emitter inside facing the direction of flow. I had to play forever to get it to fall correctly (there are new variables available AFTER you have created the geometry....this is important, because gravity and a few others are list there, I believe)
I used 1 circular 2d METAFORM for the pool of water.
For the splash, I simply used 4 emitters at the surface of the pool facing in different directions. They sprayed highly varied amounts.
I can't show the render that I used it in (NDA), but I will try and use it in another picture tomorrow (gotta go to sleep now:)
Hope this helps.
eric
Mec4D posted Thu, 26 February 2004 at 12:40 AM
I have this too and play a bit with but I need to get deeper in this stuff.. for the first expression not bad.. love the modeling ;) Ajax excellent use of it.. love the effect !!...cath
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impish posted Thu, 26 February 2004 at 5:02 AM
I've been playing with the flow modelling rather than the metaballs effects for an animation and while I havn't managed to achieve the effect I want yet I have to say that it can easily make some pretty cool effects. As always the texture you apply can really make or break the final render.
Marque posted Thu, 26 February 2004 at 8:01 AM
One of my problems is that if I use the water or the lava when I render it it disappears. Marque
Marque posted Thu, 26 February 2004 at 8:33 AM
Yes Ajax that looks pretty bad, which is good, but not for her, she looks like she's in trouble...lol Marque
mamba-negra posted Thu, 26 February 2004 at 8:40 AM
Oh, I didn't try using their preset material functions. I just exported it and reimported it...using my own materials. Water is easy enough...a little bit of transparency, touch of color (not much) and some highlights and/or reflection. It's not perfect, but it will pass. I'm not sure what their mats look like though, have to go find out. eric
Marque posted Thu, 26 February 2004 at 9:02 AM
Hummm for some reason my water doesn't look like water it looks transparent but it isn't when rendered. I'm choosing the default surface and choosing the water. Arrrgh, so close! Marque
Marque posted Thu, 26 February 2004 at 9:07 AM
Ajax yes I've been using the presets, sorry missed that question earlier. They work on the fire and steam but not on the water or lava. I've tried re-installing and in P5 I've even tried going to the folder and loading them as opposed to just choosing them from the pose menu. Just can't seem to get them to work right. Marque
odeathoflife posted Thu, 26 February 2004 at 11:49 AM
Ajax, that mud is metaforms? Do I see a brand new way of modeling body suits? :) That looks great I gotta think about getting meta forms, I tried the other one that is free, but it slowed down my machine considerably ( I only have a 1gig duron )
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Ajax posted Thu, 26 February 2004 at 2:16 PM
Yep, it's metaforms. You could indeed make body suits with it. It would be a very fast way to do it, but there are some disadvantages. The mesh isn't optimised for posing and also there's a second inside layer just inside the girl's skin. That's an unavoidable side effect of the way metaforms works. I'm on a 2.4Ghz, 1 gig RAM machine and metaforms certainly isn't fast, but compared to the rest of Poser 5, it's reasonable. I'm finding that working with animated scenes is comparable to working with dynamic cloth or dynamic hair.
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mamba-negra posted Wed, 03 March 2004 at 12:07 AM
mamba-negra posted Wed, 03 March 2004 at 12:14 AM
OK, the next one was the same idea for the spout, but the pool was the same circular metaform (with wave) and 4 emitters shooting water in different directions. I also adjusted the amount of gravity...as well as many of the parameters that are only available after you ran the emission once! I think there is still some work to be done in order to make it "right", but it's a heck of a lot easier than modeling the stuff from scratch! (especially for slowpokes like me:P) The material here was literally just the normal low transparency with some highlight and a touch of color....I think I used a little reflection map in them both, but not much. I think this one would have looked better had there been something under that mid portion of the trickle, or had I rendered over a lighter color...but the pool looks more natural than the earlier image. I didn't know there were mats available at the time i rendered these (and haven't had time to reopen them.) eric
mamba-negra posted Wed, 03 March 2004 at 12:14 AM