policarp opened this issue on Sep 17, 2000 ยท 7 posts
policarp posted Sun, 17 September 2000 at 3:38 PM
When we have *.3DS format objects and we open them in Bryce 3D, they loose its maps and it results in an object with only one material, isn
t it? Is there any way of converting *.3DS files into something that doesnt loose it
s maps when we open them in Bryce 3D? Or is there any way of mapping this objects (using it`s maps pictures) when we are already in Bryce?
Quikp51 posted Sun, 17 September 2000 at 4:07 PM
I believe if you open the file in a text editor you can reassign the maps to your .3ds mesh. Someone here did that a few weeks back and it worked like a charm.
Caligula posted Sun, 17 September 2000 at 5:23 PM
That only works for Bryce 4. Bryce 3D didn't understand .mtl files. You'll have to save or convert your .3ds files to .obj and then use UV mapper to create a texture map. Paint your texture on the map that it generates and use it to do parametric mapping.
policarp posted Sun, 17 September 2000 at 5:47 PM
Thanks for the explanations, but Im a begginer in this kind of stuff, so, Im sorry if I don
t know what are you talking about - I dont know what is the UV mapper or what is parametris mapping. If you could explain it to me I
d be very grateful.
policarp posted Sun, 17 September 2000 at 5:47 PM
Thanks for the explanations, but Im a begginer in this kind of stuff, so, Im sorry if I don
t know what are you talking about - I dont know what is the UV mapper or what is parametris mapping. If you could explain it to me I
d be very grateful.
Caligula posted Sun, 17 September 2000 at 8:22 PM
Do a search in the ultilities section here (in the poser freebies section) for UV mapper. Follow the link and get yourself a copy.
policarp posted Sun, 24 September 2000 at 7:42 PM
thanks.