Forum: Bryce


Subject: Need some teaching here !!!

policarp opened this issue on Sep 17, 2000 ยท 7 posts


policarp posted Sun, 17 September 2000 at 3:38 PM

When we have *.3DS format objects and we open them in Bryce 3D, they loose its maps and it results in an object with only one material, isnt it? Is there any way of converting *.3DS files into something that doesnt loose its maps when we open them in Bryce 3D? Or is there any way of mapping this objects (using it`s maps pictures) when we are already in Bryce?


Quikp51 posted Sun, 17 September 2000 at 4:07 PM

I believe if you open the file in a text editor you can reassign the maps to your .3ds mesh. Someone here did that a few weeks back and it worked like a charm.


Caligula posted Sun, 17 September 2000 at 5:23 PM

That only works for Bryce 4. Bryce 3D didn't understand .mtl files. You'll have to save or convert your .3ds files to .obj and then use UV mapper to create a texture map. Paint your texture on the map that it generates and use it to do parametric mapping.


policarp posted Sun, 17 September 2000 at 5:47 PM

Thanks for the explanations, but Im a begginer in this kind of stuff, so, Im sorry if I dont know what are you talking about - I dont know what is the UV mapper or what is parametris mapping. If you could explain it to me Id be very grateful.


policarp posted Sun, 17 September 2000 at 5:47 PM

Thanks for the explanations, but Im a begginer in this kind of stuff, so, Im sorry if I dont know what are you talking about - I dont know what is the UV mapper or what is parametris mapping. If you could explain it to me Id be very grateful.


Caligula posted Sun, 17 September 2000 at 8:22 PM

Do a search in the ultilities section here (in the poser freebies section) for UV mapper. Follow the link and get yourself a copy.


policarp posted Sun, 24 September 2000 at 7:42 PM

thanks.