Forum: Poser - OFFICIAL


Subject: needs help

dukun opened this issue on Feb 29, 2004 ยท 2 posts


dukun posted Sun, 29 February 2004 at 8:36 AM

I wonder if this is the right forum for my question. but let's try... I'm from The Netherlands, and poser is not very well know over here. Maybe in future. But for now for me as a very motivated poser user, I have some problems with the fact that all info I need is written in English language. Sometimes it's difficult for me to understand things. So please, If anyone can explain for me in a not to complicated way how I can make my own skins for victoria 3 and Michel, I should be very happy. I'm working with poser 5 ..UTV... and some more of that kind of programs. I'm also using PSP and Adobe Photoshop 6.... in short: a lot of programms to start with. With the program Universal it's possible to convert skins... But therefore you first have to make them... smile.. What I did, was downloading templates of Victoria 3 at Daz... But I do NOT now how to use them... Please, if you can give me instructions, I should ben very gratefull (for me especially it's difficult to understand all this technical grafical language) If you are interested to look at some of my poser art you can visit my club: http://net.clubs.nl/poser . All my poser art has been made with free and payed skins..props a.s.o. I founded my club to make it possible for dutch poser users to excange tips and instrcutions. Kind greetings from Carina Carina Dumais Bar-O-Nes Mysteryshop www.bar-o-nes.nl http://net.clubs.nl/poser


diolma posted Sun, 29 February 2004 at 2:09 PM

Carina, the "skins" are usually called "texture maps" (sometimes shortened to "texmaps"). If you bought any textures for V3 from DAZ they'll be somewhere in /runtime/textures - probably under DAZ, unless it's a 3rd-party texture. Otherwise, trawl the free-stuff - there's loads of free textures for both V3 and M3 there. To apply: Although most of the textures come with a "MAT pose" entry (found in the "Pose" folder in Poser), I'll guide you through applying a texture from scratch: Load Mike or Vicky. Go into the Material Room. If not already selected, select your figure via the drop-down menu(Object->figure->Figure 1) Now the boring bit. Under the drop-down menu "Material" you will find a long list of all the parts of your figure. (BTW - I'm relying on memory here - I may not be exact..) 1. Select (for example) "Skin Head". 2. Right click in the blank part of the screen, and select "new node->2D texture->image Map". An imagemap node will appear. Click on the white "None" in the node to bring up a dialogue; select "Browse"; navigate to your texture and select the correct one (V & M's textures come in 2 parts - head and body) 3. Click Load; click OK (probably twice..) now L-click in the connector in the top LH corner of the image-map node and drag a connection to the "sockiet" at the R-hand side of the "Diffuse colour" attribute. If it isn't already, make sure that the "diffuse colour" is white. (otherwise the diffuse colour will tint anything that's plugged into it). Move onto another body part and do similar. Note that if you have already laded a specific texture map via the browse option you can select it again via the drop-down list in the "load texture" dialogue. For V3 & M3, most of the patrts in the Material list come from either the body or the head map. Not always from the map you'd expect, but there you go... To make a new body/head map, it's worth while looking at one you've downloaded first. Just open it up in Photoshop - you'll soon see how it works. The "templates" you have downloaded are exactly that; they're guides for where to place textures. They are not meant to be used directly on a figure. What is usually done is for these to be loaded into a pant program, then a new layer started and the template shows you where to place your texture so it appears in the corresponding place on the figure. (When you save your new texture, be sure to save with new filename - don't overwrite the template! It's not used anywhere in Poser, but you don't want to lose it - you might decide to make another texture..) The templates echo the underlying geometry (mesh) have a browse through the tutorials section here at 'rosity - there's bound to be something there that'll help Hope this helps, Cheers, Diolma