Kattleprod opened this issue on Feb 29, 2004 ยท 4 posts
Kattleprod posted Sun, 29 February 2004 at 9:24 AM
Has anybody else encountered this and, if so, has anybody found a solution or work-around?
agiel posted Sun, 29 February 2004 at 10:17 AM
I have noticed that notably with the seam between the torso and the neck on some skin textures. Unfortunately, I haven't heard of any solution except manual postwork with Painter or Photoshop afterwards.
Djeser posted Sun, 29 February 2004 at 11:06 AM
You might try smoothing the mesh a bit (in Pro); right-click on the object (coat in this instance), edit object, and in the edit dialogue, raise the number at top for smoothing angle. If your objects are grouped, you might have to split out the meshes to get at the coat itself rather than the coat with the body attached to it. Smoothing might work, or might make the mesh look terrible, so advise experimenting with it. I haven't tried the "bake to polygons" option for stuff like this yet; if you try it, could you post the results? I have similar problems frequently when importing Poser figures, have tried several approaches, but usually end up postworking the weird patches out.
Kattleprod posted Sun, 29 February 2004 at 5:12 PM
OK, thanks for the input. I've tried cranking up the smoothing angle to no avail. I also tried decimating the object slightly to see if that would rejig the geometry and thus remove the seam but again no luck. Baking to polygons doesn't apply as the object is already a polygonal object (I tried it anyway tho!) The seam also shows up if I export from Poser to an obj and then import so I'm guessing its a problem with the way Pro renders certain geometry rather than a Poser import problem per se. Oh well, reckon we're stuck with it for the time being.