Brian S. opened this issue on Jul 13, 1999 ยท 4 posts
Brian S. posted Tue, 13 July 1999 at 9:59 AM
I've been trying to do a simple animation of an ocean or lake (large body of water)... I've seen some done before where the water rippled and looked quite real, I've done at least a dozen anims trying it but mine always look like garbage. From what I read in the manual you accomplish this by manipulating the water's texture properties. My question is there a better way or some sort of tutorial explaining how to get good moving, rippling water effects.
Spike posted Wed, 14 July 1999 at 11:13 AM
Hi There, Try to change the bump in the texture. and maybe the scale but not too much. Spike
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ClintH posted Wed, 14 July 1999 at 12:24 PM
I also had the same question. I poured through the Bryce 4 doc and it talked about animating everything except water. I agree with Spike. Maybe a bump modification would be a cleaner way to do it rather than manipulating the texture itself. Im going to give it a go in the next few days. Clint - Ray Dreamers Forum
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Mike K posted Wed, 14 July 1999 at 11:12 PM
The simplest way I found in B3D, although I haven't tried it in B4 yet, is to simply move the water plane in the direction you want the waves to move. Experimenting with how far and how fast to move can turn out pretty fair results. Takes almost no overhead and just a couple of keyframes. Hope this helps, Mike K (If only B4 had Poser 4's wave deformer?)