Forum: Poser - OFFICIAL


Subject: Finer detail in Texture Mapping?

Edgar opened this issue on Sep 18, 2000 ยท 4 posts


Edgar posted Mon, 18 September 2000 at 5:13 PM

So, I've got a wavefront obj. that I've opened in UV MAPPER. From there I export both a texture map and a new Wavefront obj. so everything will line up right in Poser. The thing I'm wondering about is if there's any way to get a finer detail on the new character in Poser. The texture maps I've made in PhotoShop, using the UV Mapper template I made don't come out too well in Poser. The color's there, but the finer details don't come across. It looks like a bunch of squares and blotches... Just wondering if anyone has a solution on making a finer resolution. Thanks.


Mason posted Mon, 18 September 2000 at 5:24 PM

That will all depend on the res of your texture map. You do NOT have to use the same res texture map that UVMapper spits out. It can be any scaled size. For example, if UVMapper spits out a 512x512 texture, you can scale that up to 2048x2048 then make you texture at that res. Poser does not use exact coordinates for its texture UV. It uses perecentages. This means a texture coordinate is a certain percentage U across and a percentage V across the total size of the texture. So the textures can be of any size. In fact, they can be of any width/height ratio just as long as the template layout is the same ratio.


Nocturne posted Mon, 18 September 2000 at 8:46 PM

Um, I know you've probably done this, but does it only look blotchy before you render, or even after?


Steve Cox posted Mon, 18 September 2000 at 8:50 PM

In UVMapper you can change the size of the texture map before you save it. If you select Edit->Settings you will see the Output Bitmap Size and have the option to change it. This thread makes me realize that I should move the option to the export bitmap dialog box instead (no good reason it's not there at the moment...) Also, if you're just creating a texture map template, not remapping the model, you can use it with the original model. Steve