Sun, Dec 1, 1:06 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: +++ DG#003 +++ Hard & Soft Edges +++ REPOST - Page 1 ...


geep ( ) posted Thu, 04 March 2004 at 5:41 PM · edited Sun, 01 December 2024 at 1:04 AM

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Thu, 04 March 2004 at 5:45 PM

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Thu, 04 March 2004 at 5:47 PM

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Thu, 04 March 2004 at 5:53 PM

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Thu, 04 March 2004 at 5:57 PM

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Thu, 04 March 2004 at 5:58 PM

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



diolma ( ) posted Thu, 04 March 2004 at 6:33 PM

Diolma would like to ask DR Geep: "So if I create a model of (for instance, a kidney-shape dressing table, my current problem) which has a mix of both hard edges and soft edges, how do I go about splitting just the vertices I need?" (I know how to split all vertices in UVMapper, but then the bits that should be soft come out angular..) Many Thanks if you can help me with this.. Cheers, Diolma



ynsaen ( ) posted Thu, 04 March 2004 at 6:37 PM

Set them up as separate groups.

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


geep ( ) posted Thu, 04 March 2004 at 9:34 PM

Thanks ynsaen. That is the correct answer.


Hi diolma, 1. Split all the vertices. 2. Then make a group and include the ones you want to have soft edges and make a New Prop "A"(soft). Export this and then import it with "Weld..." checked. Now this group will have "soft" edges. 3. Also, make a New Prop "B" (hard) for the rest of the object excluding the group that you used in #2. 4. Export both New Props "A" (soft) and "B" (hard) and then import it with "Weld ..." UNchecked. Note - If you UNcheck everything (except "Weld..." if required) when you import, the object will remain the same size and stay in exactly the same position as it was when you exported it. Ok? cheers, dr geep ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



diolma ( ) posted Fri, 05 March 2004 at 3:55 AM

Thanks doc and ynsaen. I knew it had to be somethinng like that, but I hadn't got round to figuring it out yet:-) (This page now on hard disk...) Cheers, Diolma



who3d ( ) posted Fri, 05 March 2004 at 6:28 AM

Which reminds me, is anyone still collecting and making Dr Geep tutorials available "en toto" without audience participation and suitable for printing and stuff like that? Cheers, Cliff


Bobasaur ( ) posted Fri, 05 March 2004 at 8:54 AM

Hard edges and soft edges? Are you sure this doesn't go into the political forum? ;-)

Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/


geep ( ) posted Fri, 05 March 2004 at 10:09 AM

Yeah ... it prolly should ... but which one? ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



XENOPHONZ ( ) posted Fri, 05 March 2004 at 11:02 AM

XENOPHONZ SEZ:

Thanks, Dr. Geep!

Something To Do At 3:00AM 



Riddokun ( ) posted Fri, 05 March 2004 at 11:34 AM

could you show us if possible the behavior of this tutorial under cartoon mode ? do all those rules apply ? thanx a lot


geep ( ) posted Fri, 05 March 2004 at 11:55 AM

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Jay7347 ( ) posted Fri, 05 March 2004 at 12:13 PM

Bookmarked!!! Thanks again Doc, hope all is well! -jay


Riddokun ( ) posted Fri, 05 March 2004 at 1:44 PM

file_101166.jpg

thanx a lot anyway did you ever experienced the "back lines of items showing through first plane ones" ? here i don't see it because it may not have occured on a simple box, but imagine, for example that the back edge nf the cubes would show crossing the front ones. it often occurs to me with some meshes. i may had a thread on the forum abotu that. i repost the pictuere here. rom was made with simple things..


catlin_mc ( ) posted Fri, 05 March 2004 at 9:59 PM

Thank you Doc I was just wondering this very thing the other day and coming up blank. I thought I'd have to do it in a modelling program, but this makes it all so much easier. 8) Catlin


VRLowKey ( ) posted Fri, 21 May 2004 at 11:55 AM

wonderful tutorial. Thank you for making it.


timoteo1 ( ) posted Sun, 30 May 2004 at 6:51 AM

Just curious, but would checking off the "Smooth Polygons" under the render options of P5 accomplish nearly the same thing? Just curious. Thanks, Tim PS> Of course that woudldn't work for "partials" naturally.


geep ( ) posted Sun, 30 May 2004 at 11:58 AM

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



timoteo1 ( ) posted Mon, 31 May 2004 at 1:32 PM

Wow, thanks Doc! You didn;t have to go through all that ... but I'm glad you did. Entertaining as usual. I'm just sorry I had you talking to yourself again. LOL! Take care, Tim


geep ( ) posted Mon, 31 May 2004 at 1:57 PM

;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



-Yggdrasil- ( ) posted Sat, 19 June 2004 at 7:53 AM

What version of UVMapper are you using in Post/Page 5? It looks like the Pro version, but without the Pro label on the window title. The one I get from UVMapper.com is not anything like the one you showed on the picture.


ynsaen ( ) posted Sat, 19 June 2004 at 7:58 AM

Doc, This might sound odd to you, but following a separate thread, could you sorta of demo some of the differences in the preview modes, and perhaps why using them in various combinations can improve your ability to work within poser? I ask you 'cause I'm pretty darn sure it was one of your tutes from long long ago that got me started on doing it. And besides, yer the Doc!

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


geep ( ) posted Sat, 19 June 2004 at 9:05 AM

Hey -Yggdrasil-, Aw shucks ... Ya caught me! ;=[ <--------- egg on face Anybody got an egg towel that I can borrow? cheers, (anyway) dr geep ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



-Yggdrasil- ( ) posted Sun, 20 June 2004 at 6:52 AM

Ok, just checking. ^_^ I thought I was missing something or other for awhile there. Didn't want to miss out on anything cool. It's kinda funny I find this tutorial right about the time I discover hard/soft edges in Wings3D. =P I just happened to click on the Tutorials link up there and yours was the first one on the list. LOL. Thanx for the reply pic, that was really cool.

hands dr geep a dry towel


infael ( ) posted Tue, 26 July 2005 at 8:09 AM

There don't seem to be any links. All I'm seeing is "1. +++ DG#003 +++ Hard & Soft Edges +++ REPOST - Page 1 ... by geep on 3/4/04 17:41". How do I find Dr. Geep's tutorials? TIA infael

Infael, a Poser 6 newbie


geep ( ) posted Tue, 26 July 2005 at 9:32 AM

Attached Link: http://myweb.cableone.net/geep/DGS_w_Adventure/index.html

Try here (attached link) and scroll down for the tut.

When you're finished with that one, CLICK HERE for a few more.

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.