biggert opened this issue on Mar 05, 2004 ยท 12 posts
biggert posted Fri, 05 March 2004 at 7:16 PM
biggert posted Fri, 05 March 2004 at 7:19 PM
Kixum posted Fri, 05 March 2004 at 8:14 PM
Do you have the distance attenuation turned on in the 3D aura? -Kix
-Kix
TOXE posted Sat, 06 March 2004 at 1:58 AM
I agree with Kix, it seems that you have DA turned off. TOXE
biggert posted Sat, 06 March 2004 at 3:01 AM
TOXE posted Sat, 06 March 2004 at 3:40 AM
You can try to: -set the filter sharpness to 0 -add a value of 1 in the blur object effect hmm, no other ideas at the moment, let me know if this help... TOXE
ShawnDriscoll posted Sat, 06 March 2004 at 1:15 PM
Cast Shadows turned off?
Kixum posted Sat, 06 March 2004 at 5:52 PM
And turn your object accuracy in the render room to 0.5 pixel. -Kix
-Kix
biggert posted Sat, 06 March 2004 at 7:53 PM
thanks for following up guys! much appreciated. =) TOXE: i havent tried your suggestion yet...i just recently started playing with C 2.1 (even though ive had it for 8 months now and $300 bucks lighter in the checking account) SHOONER: i tried turning off the cast shadow for just the object but still the same.... Kixum: ill try your advice.... ...ill report back...... thanks again for the tips! =)
mdesmarais posted Mon, 08 March 2004 at 8:26 AM
Wasn't there a problem with the post effects not being anti-aliased correctly until C3? Light cones is what I am thinking about, but maybe it would be applicable to aura as well.... Markd
ShawnDriscoll posted Mon, 08 March 2004 at 6:28 PM
How about setting transparent objects to allow light through when rendering? Is that turned on or off?
biggert posted Tue, 09 March 2004 at 6:28 PM
thanks again for follwing up... will try that