agiel opened this issue on Mar 07, 2004 ยท 7 posts
agiel posted Sun, 07 March 2004 at 6:24 PM
Kattleprod posted Sun, 07 March 2004 at 6:43 PM
This is because the camera's inside a solid object, I'd guess. If you use another cube as a boolean to hollow out the cube you'll find that the lighting behaves normally.
agiel posted Sun, 07 March 2004 at 6:50 PM
You are right... It does work when removing another cube from insde the larger one. However, my problem was created by a complex 3D model of a building I was using the inside of. Extruding a cube or even a smaller version of the building itself didn't help. I guess I will have to figure out another model to use instead. Thanks
sittingblue posted Sun, 07 March 2004 at 10:06 PM
If you want to go through an import and export, Poser will invert the normals (it's an option during the process).
Charles
deadhead posted Mon, 08 March 2004 at 2:43 AM
gebe posted Mon, 08 March 2004 at 3:15 AM
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1632807
This theme were already threated at the link above.gebe posted Mon, 08 March 2004 at 3:19 AM
You also find the solution in our Backroom-->Archtips-->Special problems