elgeneralisimo opened this issue on Sep 19, 2000 ยท 5 posts
elgeneralisimo posted Tue, 19 September 2000 at 4:33 PM
ClintH posted Tue, 19 September 2000 at 5:39 PM
My God....Thanks for taking the time to explain your model in such great detail. Again, Excellent work! Clint
Clint Hawkins
MarketPlace Manager/Copyright Agent
All my life I've been over the top ... I don't know what I'm doing
... All I know is I don't wana stop!
(Zakk Wylde (2007))
brenthomer posted Wed, 20 September 2000 at 8:24 AM
When you make a complex obj like this do you put it together in the assemble room or in the modeler room? I havnt much success modeling in Carrara but I am working on it. One of my biggest problems is how to deal with multiple objects. In nendo (my modeler of choice now) its very easy, but in the C vertex modeler I find myself having lots of problems (pressing ctr+z after every selection moving the mesh is one of them). Right now I keep trying to put multiple shapes in the same modeler but I was thinking it might be better to make multiple shapes and assemble them in the assemble room. Of course the biggest problem with that is you cant see the other objects to make sure everythings in proportion..... -brent
elgeneralisimo posted Wed, 20 September 2000 at 9:41 AM
This is what works for me : Insert vertex object from the pulldown menu. Then place the object where it goes. Next go into modeling room and do whatever, I look at the scene preview to see if the look is right. DO NOT try to get the scale right in the modeling room, do that in assemble room.I do it one object at a time.
BigSerge posted Wed, 20 September 2000 at 10:19 AM
Sweet GOOLY-MOOGLY... this rocks, thanks for enlighten me on modeling techniques. I can use as much as I can come accross, I am trying to make character modeling my specialty in carrara. It's good folks like you elgeneralisiom that takes the time to post stuff like this and make these forums 100% worth while. Again congrats on job well done. Love and Peace