Forum: Carrara


Subject: The quick and dirty mech

elgeneralisimo opened this issue on Sep 19, 2000 ยท 5 posts


elgeneralisimo posted Tue, 19 September 2000 at 4:33 PM

Legend Yellow : spline object all gunbarrels compound objects Red : vertex extrusion object Blue : vertex lathe object Green : vertex loft object Footbase : extrude vertex primative cylinder Toe : position 3 vertex primative rectangles then loft in the assemble room duplicate twice and place Ankle : base- extrude vp cylinder swivel- extrude 2 vp cylinders, one smaller than the other, then boolean subtract extrude another cylinder turned 90, place to where it likes good, then boolean subtract tee- 2 vp cylinders place to make tee, then boolean union arrange objects in assemble room Shin : draw polyline in outline of leg, then extrude place spline object on lower leg, duplicate, turn 180, place Group what you made together then duplicate, move new lower leg out of the way Knee : draw polyline then lathe in assemble room duplicate turn 180 place on other leg Thigh : draw polyline in outline, then extrude in assemble room, duplicate, move to other leg Group left leg together, then rightleg together, then place Hip : axle- extrude vp cylinder gyro- extrude vp cylinder, stretch top ends leg bracing- spline object, in assemble room duplicate, turn 180, place Ab : position 2 vp rectangles, then loft place in assemble room extrude a vp cylinder, place in assemble room Chest/ head : draw polyline in outline, then extrude, place and size in assemble room, repeat for each part Right Arm : a series of spline objects, placed, sized in the assemble room Left Arm : a series of vertex objects, placed, sized in the assemble room Group together parts as you would a human figure basically. Feel free to substitute the spline objects, they tend to sometimes behave badly if put in the vertex room.