Erlik opened this issue on Mar 09, 2004 ยท 17 posts
Erlik posted Tue, 09 March 2004 at 6:00 PM
-- erlik
pauljs75 posted Tue, 09 March 2004 at 6:02 PM
It's not a part of the texture map, is it?
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diolma posted Tue, 09 March 2004 at 6:12 PM
"it's strange how the texture on the figure changes with changing the attribute of the figure to positive or neutral." I hadn't actually noticed that, but will stick my neck out and give a tentative theory: If object neutral, then nothing else affects it, so normal texture. If object pos/neg etc, then maybe Bryce expects it to be booleaned(?), and reduces the texture accordingly (in order to decrease computation time or something). Dunno - just guessing.. Cheers, Diolma (I must have had too much beer)..
jedswindells posted Tue, 09 March 2004 at 7:05 PM
Don't know either! but I've had strange things happen if a light source has a procedural gel.It's happened when the light has been grouped with another object,high-light it by mistake and if you don't watch out you've pressed the mat-lab button and...
Erlik posted Tue, 09 March 2004 at 7:19 PM
No, not a part of the texture. I changed from hi-res texture to low and back, and still it's there. Also, no, the lights are not grouped. They do acquire gells after saving (the known Bryce bug), but it doesn't change anything. I'll try mucking about with the Face room again and reimport it. Diolma, no, I don't think it's a reduction. When I changed the mesh to positive, the texture darkened completely, although the diffusion and ambience remained the same. I guess it has something to do with global Ambience and stuff like that. I will check.
-- erlik
jedswindells posted Tue, 09 March 2004 at 7:35 PM
Yeah! set everything to black(exept shadow-depending on your lighting)...best of luck!!
AgentSmith posted Tue, 09 March 2004 at 9:38 PM
Turn off your sun. AS
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shadowdragonlord posted Tue, 09 March 2004 at 10:35 PM
Aye, I'm with AS on that one. Another way to test things would be to turn off self-shadows for the face. If it goes away, you know it's a shadow and not some null object or something...
AgentSmith posted Tue, 09 March 2004 at 11:09 PM
I always forget to turn off my sun... AS
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SndCastie posted Wed, 10 March 2004 at 12:25 AM
yes turn off sun and make sure your shadows aren't on for your clouds and sky.
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xenic101 posted Wed, 10 March 2004 at 12:28 AM
I'm going with AS on killing the sun. That or a decent nights sleep. As I understand it, meshes are made up of 2d faces (hollow), when you turn a mesh off neutral Bryce figures it as solid. Could wraping a parametric texture around a 3d solid be different than wraping it around a group of 2d faces?
Kylara posted Wed, 10 March 2004 at 1:01 AM
If nothing works then you could at least try to discover if it is because of the figure or because of your Bryce settings. Just take a Bryce spehre with it's default white material and put it on the same place as the head is now and see if that produces a shadow. If so then youi know at least that poser has nothing to do with it.
Erlik posted Wed, 10 March 2004 at 3:21 AM
-- erlik
shadowdragonlord posted Wed, 10 March 2004 at 4:57 AM
Aye, well they dont' call me by this ridiculous Screen Name for nothing, my friend! It took a lot of votes to get me into this slot, you know... Glad something helped, I also loathe not being able to figure stuff out.
Nukeboy posted Wed, 10 March 2004 at 6:46 PM
Make sure that you do not have the diffuse dot selected in the value section of the mat lab (the middle section). That would make the diffuse color lighter or darker based on the alpha section of the three little windows of your texture. Of course, if you don't have and alpha and bump loaded, I haven't a clue.
brycetech posted Wed, 10 March 2004 at 7:03 PM
did you smooth the imported object? looks to me like its a bryce artifact from imported objects.... Select the whole human group click the e drag the slider upwards and click smooth go get a pizza and beer in alaska while Bryce smoothes the object click the checkmark to apply. luck BT
Erlik posted Wed, 10 March 2004 at 9:26 PM
Hmmm. Nukeboy, I don't remember, and as I'm ready to drop into bed (4.30 AM here), I have no strength to check. I remember there was something with alpha, but not exactly what. I'll check. BT, that's an OBJ, which comes smoothed. I did try to re-smooth at something like 120 degrees, but the patch remained. And I smoothed just the head. :-)
-- erlik