Forum: Poser - OFFICIAL


Subject: Poser debate on spaceship scales

numanoid opened this issue on Mar 10, 2004 ยท 33 posts


numanoid posted Wed, 10 March 2004 at 2:49 AM

Attached Link: http://www.merzo.net

Hello,

Time for a Poser debate and hopefully some consensus.

There are a few very large spaceship models that no-one has converted for Poser, and the main problem has been scale. Some things are just too big to use effectivly in Poser.

The picture shows the Powerloader and Posette in 1/1 scale, the Dropship in 1/10 scale and the Sulaco in 1/100 scale.

I think for big ships like Battlestar Galatica, Enterprise, etc. 1/100 will be the best scale to work with. Smaller might be easier, but if you want to use one of the smaller ships, like a shuttle or the dropship with the big ships they will be too small to use effectively.

If someone makes something for more close-up shots, like the Colonist Complex or the Death Star trench, then he should make that in 1/10 scale, with models released in the appropriate scale.

I am going to build the Colonist Complex in 1/10 scale (for fly-by scenes), and I will release a 1/10 scale dropship with that freebie, and with the Sulaco I will release a 1/100 scale dropship (tiny tiny, maybe with a two pixel texture map, lol). If I get the Narcisis then I will release a 1/100 of that with the Nostromo.

If someone makes the Battlestar Galactica, then they should release a 1/100 scale Viper and Ceylon fighter with that, and if someone makes one of the Star Wars capital Ships, then they should release 1/100 scale fighters and shuttles with that. That way we can make decent exterior space renders and animations. It doesn't help just scaling down the existing models, because then you sit with a polygon count of 30 000 for something that is incredibly tiny. Maybe use polygon reduction for the miniature models and take out things like cockpits and interiors.

Using 1/10 and 1/100 makes the maths much easier for everyone. 1/10 scale is just a ten percent setting on the main body scale, and 1/100 is a one percent setting.

What do you think? Does this sound reasonable? This is just my idea and I hope we can have some debate and if we all agree on the scales, then we can start making those BIIIIG spaceships available and hopefully get some nice space renders and animations going with the planet and star props available.

See the above link for some size comparisons and a good laugh. (see the scales for people and the site author)