biggert opened this issue on Mar 12, 2004 ยท 6 posts
biggert posted Fri, 12 March 2004 at 11:04 AM
shogakusha posted Fri, 12 March 2004 at 2:00 PM
Nice! What settings did you use? Looks like a nice silk from the way it clings and contours to the body.
diolma posted Fri, 12 March 2004 at 4:09 PM
biggert - there was a thread about using the cloth room for manipulating hair objects about 2 weeks ago. The general consensus (with which I concur - I tried a few experiments myself), seemed to be that hair objects (as in prop/figure type hair, not dynamic hair - don't get dynamic hair anywhere NEAR the cloth room - it'll shrink in the wash:-)) erm, what was I saying.. Oh, yes. Hair objects not good subjects for cloth room. The geometry doesn't work well there, you have to constrain bits to stop the hair sliding sideways off the head, and the results don't look good at all. Usually. Of course, you might strike lucky, and god bless yer if you do (and post what you did!) (and when you have conquered the cloth room, you can continue into the hair room. I've got the hair-room scheduled for somewhere around July/August 2005...) Cheers, Diolma
biggert posted Fri, 12 March 2004 at 6:15 PM
thanks.. Collision_Offset = .4 Collision_Depth = .4 Cloth_Density = .005 (or is it .05?)
fls13 posted Sat, 13 March 2004 at 7:57 AM
It really depends on how the hair mesh is constructed. The ones I've tried it with fall apart because vertices aren't welded together in lost of places, so as a result to mesh falls apart. If you fix those problems in a modeling app, the geometry changes and you really have to start from scratch, none of the old morphs will work. If you find some hair that doesn't do that, let me know.
biggert posted Sat, 13 March 2004 at 9:22 AM
aight....thanks.