Forum: Bryce


Subject: help please!

xantor opened this issue on Mar 14, 2004 ยท 13 posts


xantor posted Sun, 14 March 2004 at 7:32 AM

How do you export a terrain as a shades of grey picture? I completely forgot how.


clay posted Sun, 14 March 2004 at 7:57 AM

You can just copy paste from the terrain editor in to Photoshop or whatever paint program you have.

Do atleast one thing a day that scares the hell outta ya!!


xantor posted Sun, 14 March 2004 at 8:17 AM

There is another way, I would like to know that.


pogmahone posted Sun, 14 March 2004 at 8:59 AM

lol, surely there can't be any easier way than Ctrl C, open Paint, and Ctrl V?


xantor posted Sun, 14 March 2004 at 9:19 AM

I thought that if you save the screen the other way that you could change the resolution of it when saving.


clay posted Sun, 14 March 2004 at 4:16 PM

you can changed the terrain resolution right in the terrain editor.

Do atleast one thing a day that scares the hell outta ya!!


xantor posted Sun, 14 March 2004 at 5:05 PM

I want the picture of the terrain to use in another program and the higher the resolution the better.


wildman2 posted Sun, 14 March 2004 at 6:51 PM

export it as a pgm in the terrain editor export option.. psp opens it rite up. someone in here wrote a pgm to tiff or tiff to pgm programm..I believe.for photoshop.

"Reinstall Windows" is NOT a troubleshooting step.


xantor posted Sun, 14 March 2004 at 7:02 PM

thank you


bikermouse posted Sun, 14 March 2004 at 8:07 PM

xantor, I haven't released the pgmtotif yet except to Agent Smith, I guess I should finish that up for the rest of you; I haven't felt real energetic for the last month or so. Hope I get over that soon. It shouldn't take more than a week once I get to it. The new parser solves most of the problems except with infranview which uses 256 color as a greyscale, but I'm thinking about that too. Meanwhile, if all you need to do is convert a pgm to an 8 bit greyscale tiff PSP might do the trick or perhaps even infranview. I'd think if you only wanted the picture as a greyscale it would be just as easy to do using the Bryce generated bmp and convert it to a greyscale in Photoshop or other paint program. For height map of your whole scaene you might try top view, distance mask, render it, export as tiff. I haven't tried tiftopgm on such a .tif (but the new parcer most certainly will handle it when released). If it doesn't work, either save it in photoshop as a .tif or simply use psp to generate an 8 bit .pgm. you sould then be able to convert your pgm (mask) to .3ds,.obj etc. in Bryce. I haven't tried all of this but it should work - although you will certainly get some distortion unless you know how to compensate the height map in Bryce.


catlin_mc posted Mon, 15 March 2004 at 4:47 AM

Xantor is this to use with Terrain Studio? If so thanks for pointing this out, I hadn't even thought of using the Bryce terrains for it. 8) Catlin


bikermouse posted Mon, 15 March 2004 at 7:17 AM

I was working with "tiffer" last night and made a test pict to view my results. It appears that the last version I posted of the tiff to pgm converter won't convert tiffs saved from Bryce, so I worked on it last night so that the next version will. Anyrate the idea from my last post here seems to work - note the foreground left object: a simple distance mask of a sphere saved as a tiff and run through the converter and back into Bryce. A couple things I forgot to mention are illustrated here: note the ridge, as I exported it at 800 x 600 rather than an exponet of 2 (512x512 1024x1024 etc.). also see that the image height is inverted; perhaps you could invert in PhotoShop - or simply turn it over?. Also note the vertical exaguration - leave that one to you to figure out. of note to some - foreground right: a PSP8 8 bit conversion. also noted - background: a 16 bit tiff image Agent Smith supplied from Photoshop for testing purposes and a 16 bit conversion of it in Corel Photopaint. - TJ

xantor posted Mon, 15 March 2004 at 8:01 AM

Bikermouse thank you! Catlin it is for terrain studio.