xantor opened this issue on Mar 14, 2004 ยท 13 posts
xantor posted Sun, 14 March 2004 at 7:32 AM
How do you export a terrain as a shades of grey picture? I completely forgot how.
clay posted Sun, 14 March 2004 at 7:57 AM
You can just copy paste from the terrain editor in to Photoshop or whatever paint program you have.
Do atleast one thing a day that scares the hell outta ya!!
xantor posted Sun, 14 March 2004 at 8:17 AM
There is another way, I would like to know that.
pogmahone posted Sun, 14 March 2004 at 8:59 AM
lol, surely there can't be any easier way than Ctrl C, open Paint, and Ctrl V?
xantor posted Sun, 14 March 2004 at 9:19 AM
I thought that if you save the screen the other way that you could change the resolution of it when saving.
clay posted Sun, 14 March 2004 at 4:16 PM
you can changed the terrain resolution right in the terrain editor.
Do atleast one thing a day that scares the hell outta ya!!
xantor posted Sun, 14 March 2004 at 5:05 PM
I want the picture of the terrain to use in another program and the higher the resolution the better.
wildman2 posted Sun, 14 March 2004 at 6:51 PM
export it as a pgm in the terrain editor export option.. psp opens it rite up. someone in here wrote a pgm to tiff or tiff to pgm programm..I believe.for photoshop.
"Reinstall Windows" is NOT a troubleshooting step.
xantor posted Sun, 14 March 2004 at 7:02 PM
thank you
bikermouse posted Sun, 14 March 2004 at 8:07 PM
xantor, I haven't released the pgmtotif yet except to Agent Smith, I guess I should finish that up for the rest of you; I haven't felt real energetic for the last month or so. Hope I get over that soon. It shouldn't take more than a week once I get to it. The new parser solves most of the problems except with infranview which uses 256 color as a greyscale, but I'm thinking about that too. Meanwhile, if all you need to do is convert a pgm to an 8 bit greyscale tiff PSP might do the trick or perhaps even infranview. I'd think if you only wanted the picture as a greyscale it would be just as easy to do using the Bryce generated bmp and convert it to a greyscale in Photoshop or other paint program. For height map of your whole scaene you might try top view, distance mask, render it, export as tiff. I haven't tried tiftopgm on such a .tif (but the new parcer most certainly will handle it when released). If it doesn't work, either save it in photoshop as a .tif or simply use psp to generate an 8 bit .pgm. you sould then be able to convert your pgm (mask) to .3ds,.obj etc. in Bryce. I haven't tried all of this but it should work - although you will certainly get some distortion unless you know how to compensate the height map in Bryce.
catlin_mc posted Mon, 15 March 2004 at 4:47 AM
Xantor is this to use with Terrain Studio? If so thanks for pointing this out, I hadn't even thought of using the Bryce terrains for it. 8) Catlin
bikermouse posted Mon, 15 March 2004 at 7:17 AM
xantor posted Mon, 15 March 2004 at 8:01 AM
Bikermouse thank you! Catlin it is for terrain studio.