rreynolds opened this issue on Mar 17, 2004 ยท 3 posts
rreynolds posted Wed, 17 March 2004 at 2:13 PM
I have a P4 product with a reflection map, applying different types of reflective materials to a clothing template. How is this map brought into P5? I don't think it would be applied as a spherical map because it's not set up as a sphere.
compiler posted Wed, 17 March 2004 at 3:24 PM
By default, all the reflection maps I've seen imported in poser5 SR4 (I have not teste SR4.1 yet) are plugged to a sphere map and then to the reflection color plug.
stewer posted Wed, 17 March 2004 at 4:30 PM
Use the sphere map. It doesn't mean that the texture itself is a sphere but it makes the renderer access the texture via spherical coordinates instead of UV coordinates.