nesibus opened this issue on Mar 18, 2004 ยท 7 posts
nesibus posted Thu, 18 March 2004 at 1:19 PM
is it possible to link a ball/wheel etc.. to the ground to make it roll when you drag it across for an animation, or does it have to be turned manually and then go through all the pain to get it to look right
PerryMcK posted Thu, 18 March 2004 at 1:53 PM
To my knowledge no and yes respectively to your questions. But I am wondering about the linking/tracking process and how that might be used to make the process simpler. Any ideas anyone? Mike
bigbadelf posted Thu, 18 March 2004 at 2:24 PM
I don't think so. You need pretty advanced animation capabilities to do stuff like that.
Slakker posted Thu, 18 March 2004 at 4:54 PM
try the advanced motion lab?
bikermouse posted Thu, 18 March 2004 at 8:47 PM
Try these links: http://www.renderosity.com/messages.ez?Form.ShowMessage=652225 http://www.renderosity.com/messages.ez?Form.ShowMessage=726519 http://www.clydesight.com/brsteam
markostimpy posted Fri, 19 March 2004 at 11:43 AM
Try making the ground plane positive, the ball negative, link ball to plane (object / parent). Move and rotate the ball. Set on ground plane and make a keyframe.
Mark S.
Popham
http://www.markostimpy.com
markostimpy@gmail.com
Aldaron posted Sat, 20 March 2004 at 2:08 PM
markostimpy, not sure why you would make the ground positive and ball negative. That's for boolean operations and has no effect on anything else.