Forum: Carrara


Subject: 2 shaders on 1 vertex object

keithw opened this issue on Sep 21, 2000 ยท 2 posts


keithw posted Thu, 21 September 2000 at 10:36 PM

The trick is that the object must be composed of multiple polymeshes. The shader room will then let you parametric map each polymesh. I've attached a screen capture to show the shader.

ClintH posted Fri, 22 September 2000 at 7:59 AM

Sweet - Man - Doh! Thanks for taking the time to post the image and share your findings! Talk to ya soon. Clint

Clint Hawkins
MarketPlace Manager/Copyright Agent



All my life I've been over the top ... I don't know what I'm doing ... All I know is I don't wana stop!
(Zakk Wylde (2007))