![](https://live.cdn.renderosity.com/forum/_legacy/file_134091.jpg)
The trick is that the object must be composed of multiple polymeshes. The shader room will then let you parametric map each polymesh. I've attached a screen capture to show the shader.
Sweet - Man - Doh! Thanks for taking the time to post the image and share your findings! Talk to ya soon. Clint
Clint Hawkins
MarketPlace Manager/Copyright Agent
All my life I've been over the top ... I don't know what I'm doing
... All I know is I don't wana stop!
(Zakk Wylde (2007))