Forum: Carrara


Subject: 2 shaders on 1 vertex object

keithw opened this issue on Sep 21, 2000 ยท 2 posts


keithw posted Thu, 21 September 2000 at 10:36 PM

The trick is that the object must be composed of multiple polymeshes. The shader room will then let you parametric map each polymesh. I've attached a screen capture to show the shader.