mathman opened this issue on Mar 24, 2004 ยท 6 posts
mathman posted Wed, 24 March 2004 at 7:14 PM
Hi all, Sometimes when you do a full-body nude render of a Poser character, you end up with floppy-looking arms, where the armpit seems to almost extend to the top of the shoulder. I tried to find some examples of this in the DAZ Store's advertising, but couldn't find it. I have seen it many times in images in the R'osity gallery, though. I would provide my own example, except I don't have Poser installed on the PC that I am using to send this message. I'm sure I've seen this problem addressed (and fixed) before, but for the life of me I can't find where. There is a similar problem in the legs where the groin "folds up", almost giving the impression that the legs are detachable - almost like a store mannikin. Are there fixes for these problems ? regards, Andrew
mathman posted Thu, 25 March 2004 at 1:41 AM
numanoid posted Thu, 25 March 2004 at 2:08 AM
See the thread about the SIMS, they also complain about the shoulders there. It is a big problem for me too. That's why all my characters are robots or wear armour, so that you don't see the stupid shoulders.
mondoxjake posted Thu, 25 March 2004 at 9:07 PM
Only way I know to fix this is mucho postwork cutting/pasting, cloning and such. At least that is whatI do in extreme cases, feeling comfortable with a good graphics editing program can cover up or change many of the shortcomings found in Poser pictures.
numanoid posted Thu, 25 March 2004 at 10:25 PM
And when you are animating? How do you postwork out all the elbows and armpits? Best to hide them when animating.
SWAMP posted Thu, 25 March 2004 at 11:08 PM
I call them "macaroni shoulders". That's why I still prefer the PT Girl and the V2V3 Hybrid (Vic3 head on the REAL Vic2 body). I find it a lot easier to postwork broken joint meshes,than those odd looking shoulder,elbow,and knees that smoosh out. SWAMP