Forum: Poser Technical


Subject: morph targets

eilif opened this issue on Sep 24, 2000 ยท 10 posts


eilif posted Sun, 24 September 2000 at 8:58 AM

Hi all, I'm desperately trying to find an application that will let me make morph targets, as I want to get rid of things like those UGLY bug-eyes on the poser kids. I can alter the head very nicely in trueSpace, but since I can't export directly back to obj I get the wrong number of vertices when converting, Poser tells me. I've read something about an obj2max plugin, where can I get that? I absolutely loathe RDS and Carrara, so don't tell me to use that.... Anyone have any succes with Rhino?! I also tried to download the umorph people, but the archives are invalid every time. Any pointers, links will be appreciated bigtime! I've been out of the Poser group for ages, been trying to find work, so I've no clue what's been going on all year, nor used the program. Now I have a humongous project set up for myself and not really wanting to paint all those faces.... :Pia


wyrwulf posted Sun, 24 September 2000 at 10:48 AM

Traveler uses Rhino almost exclusively now for his morphs. He has a tutorial for it at MorphWorld. Steve Shanks has recently posted morphing tutorials using some of the free modeling programs at PoserWorld.


eilif posted Sun, 24 September 2000 at 10:58 AM

yes, I was just checking out the anim8or tutorial, but I can't figure out how to use it yet :) I'll go look for traveller, thanks :Pia


bloodsong posted Sun, 24 September 2000 at 11:28 AM

heyas; there was also a truespace converter thingy once upon a time... maybe compose? (those are cobs, right?) try phil c's site, he uses truespace to build things, though i'm not sure if he does many morphs.


Kevin posted Sun, 24 September 2000 at 9:49 PM

In P4 there are so the magnets.


eilif posted Mon, 25 September 2000 at 1:45 AM

I know about the magnets, but I can't get them to make smaller, less froggy eyes. In fact they're so unwieldy it would be easier for be to make the changes post render. Anyway, I seem to be able to work with rhino, I just wish I could delete those stupid lashes, but they're part of the "number of vertices" required to get it back into Poser. Anyone know a workaround for that?


eilif posted Mon, 25 September 2000 at 1:48 AM

I was thinking, if nothing else works, is there a way to keep the pieces as separate group members, like when you import the posers into bryce, so I could simply take the eyelashes and move them into the head somewhere hidden, and then work on the edges of the eyes? So not deleting vertices, just morphing them into oblivion...


Kevin posted Mon, 25 September 2000 at 3:53 AM

You have to fiddle with the scale (down a lot) and orientation of the magnets. There is a tutorial on morph world, along with several pre-set up magnets.


Jaager posted Mon, 25 September 2000 at 12:52 PM

Your could easily solve your problem in RDS MFM or Vertex modeler in Carrara, but you have ruled yourself out of those. I would just pick the proper plane and slide the verts down next to each other at the eyelid. Set the attraction tool to 0.1 pts select the one vert option. Is it that you can not get in or that you do not own these programs? I will admit that the MFM seemed to have a near vertical learning curve for me at first.


eilif posted Mon, 25 September 2000 at 1:21 PM

Jaager, it's simply a matter of taste. I can figure out Rhino and trueSpace, but on the occasions I've tried RDS and Carrara I just felt annoyed. So I won't shell out the $$ when there are other apps on my wishlist. Thanks for all the suggestions, I seem to have found a working combo of Compose and Rhino. And I did indeed get rid of the eyelids without deleting them.