Forum: Poser - OFFICIAL


Subject: Post rendering treatment: a newbie question

Doorknob opened this issue on Mar 30, 2004 ยท 7 posts


Doorknob posted Tue, 30 March 2004 at 4:56 AM

Just a quick question: is there any post render treatment with a graphic editor software you always run on your newly rendered pictures? Does Poser images suffer from common problems you use a graphic editor to fix? TIA


EnglishBob posted Tue, 30 March 2004 at 4:58 AM

Bodies poking through clothes is the most frequent reason to reach for Paint Shop Pro, in my case. Second would be compositing a render on top of a photographic background.


diolma posted Tue, 30 March 2004 at 7:54 AM

And for correcting those ugly "cracked joint" effects when elbows/knees etc. bent too far..



DarkElegance posted Tue, 30 March 2004 at 8:56 AM

to correct anatomey{joints, arm flex or shape, legs, buttocks, eyes,neck breasts just to name a few of the most common problems}, lighting to add or subtract an element to the picture to do hair. to give effects to the picture{soft focus,sepia etc}

https://www.darkelegance.co.uk/



Commission Closed till 2025



Replicant posted Tue, 30 March 2004 at 9:33 AM

I postwork almost all of my images to some degree. First I always check limb joints for cracks as Diolma says and I blur and smudge till they look right. Then I usually use one of Bloodsong's hair brushes to roughen the outline of the hair and add a few wispy strands. Most hair props have smooth crowns and edges that you never see in the real world. Then I apply any filters I think are needed. I usually look at Auto-contrast and Auto-level to see if these improve things and I tend to play around with colour curves.


Expert in computer code including, but not limited to, BTW; IIRC; IMHO; LMAO; BRB; OIC; ROFL; TTYL. Black belt in Google-fu.

 


Riddokun posted Tue, 30 March 2004 at 10:09 AM

so far i mostly use compositing/layering to "fake" features of poser 5's shaderS/material rooms regarding cartoon render, and so bypass p4 (no ppp) limitations of it regarding transmapped items, transparency, "low polygon" meshes etc... of course also to add a background it is useful


mondoxjake posted Tue, 30 March 2004 at 7:28 PM

I just did a mini-graphic tutorial for beginners at my new MSN site that might help: http://groups.msn.com/Mondos3DExpress I plan on doing more in the near future. Nothing great, but I feel a picture is easily worth a thousand words.