jibrielson opened this issue on Apr 01, 2004 ยท 6 posts
jibrielson posted Thu, 01 April 2004 at 1:45 PM
Hi... Im trying Poser animation for last two months , after trial , error , and reading very helpfull threads by people here ( R
osity) , I could make very basic animation . But spline mode still make me confuse , can anyone tell me , when i should use green spline or orange ones ? Base on many threads here , many people recommended to use orange spline ,( maybe i know the answer because this interpolation keep poses influencing each other) So .. why poser give the green ones? Sorry , maybe this threads sound too ambitigious or stupidize , ( since orange spline interpolation answer many problem in poser animation) but i think i should know for improve my animation later thankz
PhilC posted Thu, 01 April 2004 at 5:24 PM
Natural movement tends to be sinusoidal. Consider a figure swinging its leg forwards then back. It will start off slow, speed up in the middle of the swing to a constant velocity then slow down at the end. Poser enables this type of movement by using the Spline Section. If you used Linier then the movement will tend to look mechanical or robotic. The difficulty comes when you want to swing the leg back again. Poser interpolates the curve based on all the available key frames. In this instance you'll have one at the start, middle and end of the movement. If you alter the value of the backward swing key frame you will find that you are affecting the start of the swing which you may not want. The solution is to use a spline break on the forward swing key frame. This effectively isolates the movement into two sections. The swing back will not affect the swing forward.
PhilC posted Thu, 01 April 2004 at 5:28 PM
Note that because keyframe 3 is a spline break then moving keyframe 2 will not affect the back swing. Similarly moving keyframe 4 will not affect the front swing. Moving keyframe 4 will however affect what happens after keyframe 5, notice the over swing.
Where ever possible I use Spline Section, breaking the separate motions up with spline breaks. If you would like the PZ3 of this scene please email me at pcooke@philc.net and I'll be glad to send it by return.
brainmuffin posted Thu, 01 April 2004 at 8:07 PM
brainmuffin posted Thu, 01 April 2004 at 8:09 PM
Actually, I took another look at your previous reply, Phil, and I get where and why to break. I'm going to have to incorporate that into my tutorials and my workflow....
jibrielson posted Fri, 02 April 2004 at 3:30 PM
thanks alot.. this is very usefull explaination thanks again