ardphil opened this issue on Apr 06, 2004 ยท 31 posts
ardphil posted Tue, 06 April 2004 at 1:02 PM
ardphil posted Tue, 06 April 2004 at 1:03 PM
Damia posted Tue, 06 April 2004 at 1:10 PM
I would. You could do a whole scene with it. Trees or buldings, etc. on the ground. I think it looks good. Better than what I can model! :)
~Damia~ LeviathanPhotography
ardphil posted Tue, 06 April 2004 at 1:12 PM
ddruckenmiller posted Tue, 06 April 2004 at 1:13 PM
Keep going - you seem to be on the right track. That's a good POV.
ardphil posted Tue, 06 April 2004 at 1:32 PM
wats a POV??lol and how could I do buildings for that much of a large scale? could I do sandunes or somethinG?
Rayraz posted Tue, 06 April 2004 at 1:45 PM
POV is Point Of View :)
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ardphil posted Tue, 06 April 2004 at 1:48 PM
Rayraz posted Tue, 06 April 2004 at 1:54 PM
you could do desert sand-dunes and some small military structures in the desert place the camera a bit more from the top viewing down to the ground. You can make the jet the object of focus and at the same time keep the background visually attractive by giving the viewer something to look at there too.
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ardphil posted Tue, 06 April 2004 at 1:55 PM
ardphil posted Tue, 06 April 2004 at 1:56 PM
ardphil posted Tue, 06 April 2004 at 1:56 PM
Damia posted Tue, 06 April 2004 at 2:00 PM
Great idea ardphil. Do whatever you want and then we will tell you how to optimize it. Well, most other people will tell you, I will just keep saying good work. ;)
~Damia~ LeviathanPhotography
ardphil posted Tue, 06 April 2004 at 2:14 PM
pauljs75 posted Tue, 06 April 2004 at 2:44 PM
You could always render the background separate. Then render the jet with a basic plane that has the same colors as the background (for reflection purposes.) Both would have the lighting set up at the same angles. Then mask render the jet. Why? With a separate background, you could give it a directional blur. Then it's just a matter of placing the jet on top using a separate layer and using the mask to control the layer transparency. Of course you might change this idea around a bit if the jet's low enough to cast shadows, etc. But you get the idea.
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danamo posted Tue, 06 April 2004 at 2:54 PM
Dan
danamo posted Tue, 06 April 2004 at 2:56 PM
Flak posted Tue, 06 April 2004 at 7:20 PM
Ardphil - go with danamo's smoothing thing - much easier than doing it in post. Also, if you're after some buildings for background things, look for Moebius87 's Dystopia buildings in free stuff here - they're a bit sci fi, but hey they're free and pretty good.
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ardphil posted Wed, 07 April 2004 at 3:12 AM
Thanks for the great advice everyone! awhile ago i made some great sand dunes in vue, how can i get them in to bryce? Plus, how would I render the plane and the background seperately, thanks! Phil
ardphil posted Wed, 07 April 2004 at 9:36 AM
ardphil posted Wed, 07 April 2004 at 9:37 AM
ardphil posted Wed, 07 April 2004 at 1:42 PM
pauljs75 posted Thu, 08 April 2004 at 4:01 AM
One little bit I forgot to mention about my suggestion, although it's quite important. You'll need a decent quality 2-D image manipulation program to bring the layers together. Suggested programs are PhotoShop, Jasc Paint Shop Pro, and GIMP (freeware - Linux, dunno if it's ported to Windows or Mac.) The ability to hide the model is in the object attributes control. Then save one render with the model, one without, and then a mask render (have subject highlighted before rendering). Open the 2D program. Use the background w/o the subject for the background layer. Then bring in the picture w/ the model as a new layer. Then apply a mask/alpha channel to the new layer so that only the subject model is there. Then apply an appropriate motion blur effect/filter to the background layer. Thus the model on the foreground stays nice and sharp, and the background appears blurred due to motion, etc. If you wanted to even get more technical, you could do multiple layers with different model/object sets. Then each group closer to the foreground (except the subject, which the camera would be tracking) would have a stronger motion blur. If done right, it will look like motion blur with parallax, which gives a nice motion and DOF effect. :)
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
SevenOfEleven posted Thu, 08 April 2004 at 10:45 AM
Looks cool. Just have some ideas. If the jet model is not one big mesh, maybe you could put some insignia or flags on the tail. Maybe you could make the exhaust from the missiles in three parts. The part right behind the missile is fine but the other two parts you would make them more transparent or fuzzy if you were using a volumetric texture. The last part should be very fuzzy/transparent. Trails from missiles break up over time. Maybe you can aim the missiles at the jet to give the picture more excitement. What is the theme or idea behind this picture?
ardphil posted Fri, 09 April 2004 at 12:32 PM
ardphil posted Fri, 09 April 2004 at 12:35 PM
I need a dilapidated deserty village now, so that it looks like the tanks are coming from somewhere!
SevenOfEleven posted Fri, 09 April 2004 at 4:54 PM
Looks better now. Missiles need some exhausts(forget the proper term). Can do walls by doing a b/w picture and loading it into a lattice or a terrain. So you can do ruins by grabbing a bunch of walls and arranging them in a townlike pattern. You can get an idea by looking at screenshots of Diablo 2, Act 2 (lut gholein). Act 2 is out in the desert and there are lots of ruins to look at. I thought tanks came from war factories? Pay $1000 and wait a bit and out pops a tank.
ardphil posted Sat, 10 April 2004 at 4:46 AM
SevenOfEleven posted Sat, 10 April 2004 at 11:02 AM
Yeah use your own missiles but at this viewing distance the other milssiles look ok.
xantor posted Thu, 15 April 2004 at 4:05 PM
SevenOfEleven posted Thu, 15 April 2004 at 6:39 PM
I hear they are coming out with a thunderbirds movie.