runeseeker opened this issue on Apr 07, 2004 ยท 5 posts
runeseeker posted Wed, 07 April 2004 at 12:05 PM
mateo_sancarlos posted Wed, 07 April 2004 at 12:19 PM
The general Poser Forum is there: see the Software Forums dropdown list on your right. To prevent that gate distortion, first flatten your box in the zero position, adjust the axis of rotation correctly, then export as object. Delete the box in your scene, then re-import the obj with all checkboxes unchecked. It should now z-rotate without distortion, but you might have to re-adjust the rotation axis again.
runeseeker posted Wed, 07 April 2004 at 12:24 PM
Ahh ok, thanks! I never thought of that
numanoid posted Wed, 07 April 2004 at 5:31 PM
You should also check where the centre of your object is. The rotation uses the centre as the pivot point, and it would have to be on the edge where you want the joint to be. Search in the Poser General forum for the excellent tutorial by DR Geep about centres and moving them.
lesbentley posted Thu, 08 April 2004 at 2:09 PM
The cause of the distortion in these situations is the 'propagatingScale' channels, Poser primitives use 'propagatingScale' channels which means that if you scale a parent prop its chilldren will automaticly scale with it, but when the parent prop is scaled the direction of the scaling will remain relitive to the parent, not the child. When you export then re-import a Poser primitive Poser adds 'scale' channels, not 'propagatingScale' channels, so you don't get the distortions when you rotate the child. Of course it has to be the parent prop that is exported and re-imported, just doing it with the child will have no effect. An alternative to exporting then re-importing an object would be to open the pp2 (I asume it's a pp2) in a text editor and change the channel types from 'propagatingScale' to 'scale'. However after doing this you would need to re-scale the child prop, you would probably need to reposition it too. To get the pivot point "hinge" or more correctly in Poser speak 'Origin' in the right place, from the menu bar do; Object > Properties > Display Origin, this un-hides the OffsetA (Origin) channels in the paramiters pallet. It's best to set the origin before translating or scaling the prop, othewise moving the origin may move the prop.