Forum: Poser - OFFICIAL


Subject: Poser 5 Displacement and Zbush 2

quinlor opened this issue on Apr 09, 2004 ยท 25 posts


quinlor posted Fri, 09 April 2004 at 12:31 PM

Hello,

I got ZBrush 2 some days ago, and I am really impressed with the possibilities. The image uses a Zbrush generated displacement map and texture on the DAZ M3 Tunic. The different look of the metal and leather where done with a complex P5 shader tree.
There is only one problem: A 8 bit grayscale has only 256 shades of gray, to little to get really smooth displacements. Zbrush exports 16 bit, but Poser uses only 8., I assume because the Image node only supports 8. The effect can be seen on the armor scales.

Does anybody know a program that can separate the upper and lower 8 bits of a 16 bit TIFF and save them as two 8 bit bitmaps? I assume it would be possible to recombine them to 16 bit values with math nodes (that seem to use more than 8 bit) in Poser.

Stefan