Hello again, This picture started out as an attempt to make a "serious" tropical scene, but after I got it going, I began to really kind of like the almost surreal look it was taking on. But, I'm wondering, how can I avoid that plastic/perfect sort of look the terrains have? The surfaces seem to be out of scale or something, and all those bumps on the one terrain in the background are just a little too perfectly shaped and sharply focussed. Eroding it seems to produce about the same results, only with smaller features. Is there a way to or a good technique for smoothing it out some and making the features a little less defined?. Any good tutorials out there for mixing materials and getting the proper camera focus? Looking at the scene from the top and zoomed way out, that terrain is actually quite far from the foreground, but it doesn't look as far away as I feel it should. Or is it because I used a panoramic setting of 95 degrees for the render? I've tried adding fog and haze to it, to fake the appearance of distance, but it always seems to end up too thick or too tightly concentrated. For that matter, what's a good way to spread out and thin out the fog and/or haze? Thanks again! Mike