Photopium opened this issue on Apr 12, 2004 ยท 17 posts
Photopium posted Mon, 12 April 2004 at 1:25 PM
pigfish9 posted Mon, 12 April 2004 at 2:36 PM
Steph will be ready for streetwalking ;-) My feet hurt just looking at these. On the serious side, the black stripe down the middle of the bottom shoes should be pink. The actual soles are only the bottom of the heel and the bottom of the toe. The upper of the crossed straps looks loose on the outside of the right foot in the bottom, right-hand picture but nowhere else. Is this due to the pose?
bsteph2069 posted Mon, 12 April 2004 at 2:47 PM
They are not bad in my opinion. Actually I liked the black stripe going up the inside of the shoe. I could be fun especially if it is a different material so a person can texture it. for me the problem is the the sole of the shoe in the foot area is not flat! Oh and the heel slopes downward toward the toes. Sometime those shoes do that sometimes they don't. I'm not sure if you want them like that of not. But I did notice it. Bsteph
Photopium posted Mon, 12 April 2004 at 3:33 PM
Forgot to mention... I did actually base these on a real pair of shoes. I'll post a pic with that represented. -WTB
Photopium posted Mon, 12 April 2004 at 3:45 PM
FreeJack posted Mon, 12 April 2004 at 4:55 PM
William, also the picture shows that the bottoms of the shoes are indeed flat, but have that little curved lip in the front that is just an extension of the sole. I could see how you interpreted this as to say the bottom of the shoes is curved, but I don't think that's really the case. Just some inpute! Jack
shadownet posted Mon, 12 April 2004 at 4:56 PM
I like em, and I like the black stripe. On a scale of 0=bad and 1=Good I'd give em a 2.
diolma posted Mon, 12 April 2004 at 5:13 PM
Hmm. I suspect that in the right-most pic the shoe is tilted up, thus giving the impression of a curve in the x-axis (depending on your modeller - here I mean "from side to side"). Just a suggestion - flatten the whole of the sole in the x axis. If You are trying to match these shoes exactly, then the front "block" should extend a lot further back, and the heel should be tilted slightly backwards. If not of course, then all parameters are out the window... The curve in the side view is probable (just think what it would take to try to walk in these!) Good luck! Cheers, Diolma
Photopium posted Mon, 12 April 2004 at 9:35 PM
Okay, I can see where I've messed up now. I think I know what I've got to do. These will be out the window but I can apply what I've learned for the next attempt. Hopefully they'll be spot-on. Thanks everyone! -WTB
Jim Burton posted Mon, 12 April 2004 at 9:46 PM
WTB- you gotta look a lot closer before you start modeling, it is much easier to change it in your head than in the mesh. ;-) Actually not bad at all, the straps (the harderst part) look especially nice!
nakamuram posted Mon, 12 April 2004 at 9:56 PM
Great!! I like the shape of the heels in the real shoes better, because they look more "delicate." There's nothing wrong with yours, though. I certainly don't think you "messed up" -- you just built your own version.
Photopium posted Tue, 13 April 2004 at 12:08 AM
Yeah but I didn't mean to lol
EnglishBob posted Tue, 13 April 2004 at 4:51 AM
Excellent! Oh, hang on, this isn't the gallery. :D If these are going to be props, you should try splitting vertices in UVMapper (Pro preferably). That will crispen up the edges and make flat surfaces render better. Also, the buckle lacks the "sticky-out bit" - no idea what it's called in real life. :) Good start, though. Looking forward to seeing the finished article.
hogwarden posted Tue, 13 April 2004 at 9:18 AM
Nice... But there's definately some excessive 'Poser smoothing' happening to the mesh... Either (Like English Bob says) Split the vertices or add a bevel in your mesh editor. You just add a bevel to the 'Straight edges' and this will go away. H:))
bsteph2069 posted Tue, 13 April 2004 at 6:31 PM
Comparitively to the real article your's are about 80% - 90% spot on in my opinion. The bluge or the buckle is nothing. And personally I like the stripe. Basically your test shoe has this stripe. My guess is that is is built of a black plastic which is covered with the pink patent. Are you sure you can't fix the heel section? Mabe add some sort of filler so to speak? You have come so far it would be a shame to stop now. Bsteph
Photopium posted Tue, 13 April 2004 at 10:50 PM
Bsteph... Nope, big giant PIA easier to start from scratch and not make the same mistakes. Plus, in so doing, I will be able to streamline the process further. Repetition/Practice makes perfect. -WTB
FishNose posted Wed, 14 April 2004 at 5:46 AM
Sexy as hell is all I can say :o) No, there's a few things I would say more lol: 1. Make the heel end level out a bit so she can put some weight on her heel and not only stand on her toes. Like the real ones shown in your photos. Your model has the heel surface (that she stands on) going on up at the same angle as the instep sole surface. 2. Increase the angle just slightly - so she stands about 3 degrees steeper. Lengthen the heel correspondingly. In the render top right the shoe looks as though it leans backwards a bit because the angle is too slight. 3. The underside of the toe section has a concave surface from the front. Should be flat for better traction. May be a rendering thing? 4. Make heel a bit more slender and curved as in original pics. 5. Make it fit all the major characters if you make an MP item of it. V2, V3, S3 etc. Looking very good, as I said. I'm a total shoe nut as you might have gathered :o) Sexy shoes beat the hell out of anything else like lingerie and such in my opinion. :] Fish